[Editor Utility Widget] Opening predefined asset

Hey,

Well, the game I am creating is already large enough that it is quite difficult to move between files.
I would like to create my own window, where I would place buttons that would open my most important and frequently used Blueprint assets.

The problem is that while I know how to open the assets I have selected in the Content Browser, I don’t know what to do to make the button open a specific Asset without my intervention, i.e. without first selecting the Asset I want to open.

This script opens editor for the selected blueprint in content browser:

I tried something like this:

But it does NOTHING.

Fixed!

In your Editor Utility Widget create function named “Get Asset”

Also, create function named “Open Asset”

And use it like this:

Object path should look like this
/Game/path/to/file/filename.filename

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