Hey,
Well, the game I am creating is already large enough that it is quite difficult to move between files.
I would like to create my own window, where I would place buttons that would open my most important and frequently used Blueprint assets.
The problem is that while I know how to open the assets I have selected in the Content Browser, I don’t know what to do to make the button open a specific Asset without my intervention, i.e. without first selecting the Asset I want to open.
This script opens editor for the selected blueprint in content browser:
I tried something like this:
But it does NOTHING.