I created an editor utility widget in UE 5.0 project to help me debug my game, it works fine when playing in editor.
But after I migrated my project to UE5.2, every time I run PIE, the widget seems grayed out and unusable. Are editor widgets no longer allowed to run in PIE?
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I created a brand new one under 5.2 and it seem to behave OK. Judging by the description:
grayed out and unusable
Do double check the hierarchy for:
Especially the root of the widget. Perhaps something went wrong during migration. If that does not help, I’d check the Construct Event for rogue script that may be causing issues.
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I think I solved the problem, thanks a lot!
The widget has added a checkbox in UE5.2 to determine whether it can run in PIE, which doesn’t exist in previous versions.
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