Editor utility widget no longer work in PIE


I created an editor utility widget in UE 5.0 project to help me debug my game, it works fine when playing in editor.


But after I migrated my project to UE5.2, every time I run PIE, the widget seems grayed out and unusable. Are editor widgets no longer allowed to run in PIE?

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I created a brand new one under 5.2 and it seem to behave OK. Judging by the description:

grayed out and unusable

Do double check the hierarchy for:

image

Especially the root of the widget. Perhaps something went wrong during migration. If that does not help, I’d check the Construct Event for rogue script that may be causing issues.

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I think I solved the problem, thanks a lot!

The widget has added a checkbox in UE5.2 to determine whether it can run in PIE, which doesn’t exist in previous versions.

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