I’m trying to build an EditorUtilityWidget that allows me to modify Assets. I can select the asset using a DetailsView dropdown, but I want the widget to just automatically select the asset that I have selected in the Content Browser.
Is there a way to do this? It seems supported in the Level Editor Subsystem, based off this reddit post, but I can’t find similar support in the Content Browser Subsystem, Asset Editor Subsystem, or the Unreal Editor Subsytem.
Moreover, how do you register for user events in the Unreal Editor? I’ve tried using simple Mouse event to do this, but I can’t get that to fire.