Hello all,
I’m relatively new to using Editor Utility Widgets in UE4. I’ve developed a widget for mixing audio, primarily to adjust various slider variables.
The Issue:
-
When I use “Add to Viewport”, the widget functions perfectly, and I can manipulate all the controls.
-
However, I want this widget to run in a separate window or within the details panel, not directly in the main game viewport.
- The problem arises when I enter PIE (Play in Editor) mode. Once I run the EUW in its separate window, all the controls become greyed out, making it unusable.
What I’ve Checked/Tried:
- Ensured that “Is Enabled” under behavior is active.
- Set visibility to “Visible”.
- Checked “Interaction is focusable”.
In search of a workaround, I tried creating a UMG and opening it in a separate viewport or level. It seems a bit like overkill, and I’d ideally want to avoid such a roundabout solution.
Is anyone familiar with this issue or have any suggestions on how to resolve it? Any advice would be greatly appreciated.
Thank you!