Editor Utility Widget for Box Component

Hello!! I am new in unreal engine and my interesting is in editor utilities. I have a project and i would like to make an editor utility widget to create box component for a selected actors on actors scale and location. Any idea if is this possible and how can i make it? Thanks!!

So i manage to find how to add and remove collisions with a button on editor mode. But can make it work for all my Selected Level Actors. I manage to do it only if i select one my static meshes (ex SM_Rock). I try to make it in a function so it target itself but it doesn’t work. Please any help!!