Editor Utility Widget for Box Component

Hello!! I am new in unreal engine and my interesting is in editor utilities. I have a project and i would like to make an editor utility widget to create box component for a selected actors on actors scale and location. Any idea if is this possible and how can i make it? Thanks!!

So i manage to find how to add and remove collisions with a button on editor mode. But can make it work for all my Selected Level Actors. I manage to do it only if i select one my static meshes (ex SM_Rock). I try to make it in a function so it target itself but it doesn’t work. Please any help!!

This works in 5.3. You can just replace my class with the box trigger class

Editor Utility for adding an Actor Component to an Actor posted by PDubulous | blueprintUE | PasteBin For Unreal Engine