I builty an Editor Utility Widget to adjust an actor (Player) location, based on a slider and relative to my map length.
The function works as expected, but not on tick. I setup a gate so when the slider is in use the gate is open, when not it is closed, but the function only execute when releasing the slider. Same result using the function directly with the tick, without the gate.
I read that you can enable ticking on Class Defaults of the Utility but it was related to some version of UE4, in UE5 the option is not there.
Is there any way to make ticking work in Editor Utility Widget? Other question, any way I can print a string in there? I couldn’t get it working not even with a Realtime viewport.
Edit 1: I’m using it in editor with the “Run Editor Utility Widget”
Edit 2: The tick event works, as I can print the value change to the output log using tick, the actor is moving too, as I can see it’s properties changing on the Details panel when I move the slider, but it doesn’t reflect on viewport, tried enabling the Realtime option of the viewport but even with it enabled the actor location doesn’t update on tick.
Edit 3: Tried using a “Set timer by event” on loop with intervals of .1s but it doesn’t update on viewport.
Edit 4: More screenshots.