Editor Utility Widget doesn't Update during Runtime

Hello fellow UE4 Users!

I am currently developing a tool to safe Object Properties like Transform during Runtime and apply those afterwards. However The Editor Utility Widget apparently only remembers the state of everything BEFORE the Play.
I would prefer not to add any additonal actors into the scene just to manage this inconvenience, the EUW should work on its own.

Is there any reason the EUW is unable to do this?

Thank you in advance!