I’m trying to make an editor utility component that I use on a blueprint and it will get all the static mesh components inside it and replace them with my own static mesh component that has variables etc.
The issue I’m having is being unable to access the Blueprint itself. First I reparent the blueprint to my own actor i made and when i try to cast to that blueprint the cast fails. This is my first time using the utility Stuff so i hope im just missing something but any help is appreciated.

