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Editor Utility Blueprint to retarget Animation Sequence

Hello guys, I need your help

I would like to retarget 20 animations on 5 skeletons.
For that, I can of course use this tool :

And indicate the good path ( the path of each skeleton by the way + “/Animations” )

But, I would like to make it with a Editor Utility Blueprint, is possible ?
And what is the best way to start ?