As the title says, I’m creating an Editor Utility Blueprint to automate the process of linking animation sequences to their corresponding character’s (skeletal mesh) animation track in the level sequencer. This is for some RnD for TV production, so we’d have lots of animations to sort through. Ideally I’ll have it set where I can select each shot (level sequence) and hit a button to link all the relevant AS to each character. I’ve got it working to the point where I can locate the corresponding file paths, but I’m having trouble attaching the AS to the track. Is this possible, or would I need to switch over to a c++/Python solution?