I have an Editor Utility Blueprint that runs everytime UE5 is launched.
I modified it, tried to run it, and UE5 crashes. I reboot the project, and now it crashes on loop because of this unstable Editor Utility Blueprint.
Is there any way to disable it in the Window Explorer or the UE5 config files?
I checked the config/.ini files but I did not find anything related to my Editor Utility Blueprint.
I tried to rename it, but no luck.
Following your advice, I actually renamed all of the tools I’ve made, and it worked.
Even better, since the culprit tool that causes the crash is using another asset I’ve made, I could even just rename the “other asset” only, run UE, the crashing tool runs but since it could not find the other asset it was built upon, it did nothing and did not crash, then I could go to the culprit tool, and uncheck “run on start-up”.
And I can manually test it now and, if it crashed, I can now reboot UE5 and make some changes before running the tool again (and crashing UE5 most likely).