Editor Utility Blueprint not displaying "Call in Editor" buttons in editor to call functions

This issue is still happening. I am on version 5.3.2
and if you put entries in the CustomEvents it is not shown in the editor and since you cannot pass entries to it we can say that it is useless.

I would like to ask you to have it within 30 minutes (and the person in charge would already have to worry about that waste of time). But since I don’t even work at EPIC, we won’t have this resolved in about 4 or 5 months.

Anyway, something that is only 2 minutes is going to take months.
I guess applauding would be disrespectful, so I guess I’ll smile.

I guess I have to take US references. First world power… I’ll go have a coffee.

If Japan released an Engine, I think EPIC would take action. This reminds me of Hearthstone and MTGA.

I’m going to walk around while I see if there’s anything in ASIA or other continents.

The best thing will be not to complain (like in 2005 when there was only WoW and nothing else) and compile the Engine solution as many times as necessary.