Editor Utility Blueprint does not save Array

I am trying to make an Editor Utility Tool where I want to select Actors and save them as a group and later on I want to acess these by another function. But when I try to get that other function it says that the array is empty and nothing has been set.

I got this to work with a Utility Widget BP but not with only a Utility BP (for ActorActions).
I even tried to copy the exact same nodes to the UBP from the UWBP but it does not work.

Does anyone know why it isn’t working and how I can get it to work? Why won’t my array be saved?

Editor Utility Widget BP: (this works)

This is the one that doesn’t work.
When I call function ONE it prints all the selected Actors names, but when I the right after call the function TWO it only prints “Array Is Empty” :frowning:

Does anyone know what might be the problem?

Update:

When I do this:


It prints the correct things, but not when I call them seperatly.