[Editor Utility]Adding component to actor in level

If you made your actor component in the editor that did not work for me either… if you add component to any actor in a level and make a blueprint or C++ script component off of it that runs through setting up a new class that inherits from Actor Component

wasn’t able to find a different in editor option to make a blueprint script component so there’s probably another way, if you find it would love to know, but that should work for ya

344220-editorcomp.png