I tried to open my project, compiles fine in VS. The project hangs at 75% and uses no CPU. I opened a different project and it starts up fine and very quick. How do I troubleshoot this?
Most of the work was done in blueprints, apart from simple base classes in c++. I am not creating object instances in the c++ base classes.
This is the last entry in the debug log. Not sure what this tells me.
āUE4Editor.exeā (Win32): Loaded āC:\UnrealProjectsC\RPGPrototype\Binaries\Win64\UE4Editor-RPGPrototype-0003.dllā. Symbols loaded.
The thread 0x3ff4 has exited with code 0 (0x0).
The thread 0x53d0 has exited with code 0 (0x0).
The thread 0x3288 has exited with code 0 (0x0).
The thread 0x539c has exited with code 0 (0x0).
The thread 0x5134 has exited with code 0 (0x0).
I wanted to chime in here because my project suddenly started doing this today after making a duplicate of a BP gamemode and setting that as the new gamemode (both of which were a C++ class. Removing the lines