Log file open, 04/02/21 18:37:32
LogInit: LLM is enabled
LogInit: LLM CsvWriter: off TraceWriter: off
LogInit: Display: Running engine for game: PROJECTNAME
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 26 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.166756
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ‘’
LogPluginManager: Mounting plugin BlueprintFileUtils
LogPluginManager: Mounting plugin …
LogPluginManager: Mounting plugin MenuSystemPro
Launching UnrealBuildTool… [A:ENGINEPATH_4.26/Binaries/DotNET/UnrealBuildTool.exe -Mode=QueryTargets -Project="[C:USERPATH]/[PROJECTPATH]/PROJECTNAME.uproject" -Output="[C:USERPATH]/[PROJECTPATH]/Intermediate/TargetInfo.json"]
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.26-CL-15228867
LogInit: Engine Version: 4.26.1-15228867+++UE4+Release-4.26
LogInit: Compatible Engine Version: 4.26.0-14830424+++UE4+Release-4.26
LogInit: Net CL: 14830424
LogInit: OS: Windows 10 (Release 2009) (), CPU: Intel(R) Core™ i7-9700KF CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 2060
LogInit: Compiled (64-bit): Jan 28 2021 07:07:34
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.26
LogInit: Command Line: -EpicPortal -epicusername=Doctor_Kannon -epicuserid=EPICUSERID -epiclocale=en
LogInit: Base Directory: A:ENGINEPATH_4.26/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (HASH__CODE): 10
LogDevObjectVersion: Dev-Build (HASH__CODE): 0
LogDevObjectVersion: Dev-Core (HASH__CODE): 4
LogDevObjectVersion: Dev-Editor (HASH__CODE): 40
LogDevObjectVersion: Dev-Framework (HASH__CODE): 37
LogDevObjectVersion: Dev-Mobile (HASH__CODE): 3
LogDevObjectVersion: Dev-Networking (HASH__CODE): 0
LogDevObjectVersion: Dev-Online (HASH__CODE): 0
LogDevObjectVersion: Dev-Physics (HASH__CODE): 4
LogDevObjectVersion: Dev-Platform (HASH__CODE): 0
LogDevObjectVersion: Dev-Rendering (HASH__CODE): 44
LogDevObjectVersion: Dev-Sequencer (HASH__CODE): 12
LogDevObjectVersion: Dev-VR (HASH__CODE): 3
LogDevObjectVersion: Dev-LoadTimes (HASH__CODE): 1
LogDevObjectVersion: Private-Geometry (HASH__CODE): 3
LogDevObjectVersion: Dev-AnimPhys (HASH__CODE): 17
LogDevObjectVersion: Dev-Anim (HASH__CODE): 15
LogDevObjectVersion: Dev-ReflectionCapture (HASH__CODE): 1
LogDevObjectVersion: Dev-Automation (HASH__CODE): 1
LogDevObjectVersion: FortniteMain (HASH__CODE): 43
LogDevObjectVersion: FortniteRelease (HASH__CODE): 1
LogDevObjectVersion: Dev-Enterprise (HASH__CODE): 10
LogDevObjectVersion: Dev-Niagara (HASH__CODE): 1
LogDevObjectVersion: Dev-Destruction (HASH__CODE): 10
LogDevObjectVersion: Dev-Physics-Ext (HASH__CODE): 40
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (HASH__CODE): 1
LogDevObjectVersion: Dev-CineCamera (HASH__CODE): 1
LogDevObjectVersion: Dev-VirtualProduction (HASH__CODE): 1
LogDevObjectVersion: Dev-MediaFramework (HASH__CODE): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
LogConfig: Setting CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
[2021.04.03-01.37.34:057][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2021.04.03-01.37.34:057][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2021.04.03-01.37.34:057][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Engine.ini]
[2021.04.03-01.37.34:057][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2021.04.03-01.37.34:057][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
[2021.04.03-01.37.34:057][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]]
[2021.04.03-01.37.34:057][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
[2021.04.03-01.37.34:057][ 0]LogConfig: Setting CVar [[r.EarlyZPass:2]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:1]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:0]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[r.VirtualTextures:1]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Engine.ini]
[2021.04.03-01.37.34:058][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Engine.ini]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Engine.ini]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2021.04.03-01.37.34:058][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Engine.ini]
[2021.04.03-01.37.34:058][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Engine.ini]
[2021.04.03-01.37.34:066][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Scalability.ini]
[2021.04.03-01.37.34:066][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.04.03-01.37.34:066][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.04.03-01.37.34:066][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Scalability.ini]
[2021.04.03-01.37.34:066][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.04.03-01.37.34:066][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Scalability.ini]
[2021.04.03-01.37.34:066][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.04.03-01.37.34:066][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.04.03-01.37.34:066][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.04.03-01.37.34:066][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.04.03-01.37.34:066][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Scalability.ini]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Scalability.ini]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Scalability.ini]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Scalability.ini]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Scalability.ini]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]]
[2021.04.03-01.37.34:067][ 0]LogInit: Selected Device Profile: [Windows]
[2021.04.03-01.37.34:067][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2021.04.03-01.37.34:067][ 0]LogHAL: Display: Platform has ~ 64 GB [68626907136 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2021.04.03-01.37.34:067][ 0]LogInit: Going up to parent DeviceProfile []
[2021.04.03-01.37.34:067][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Scalability.ini]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Scalability.ini]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Scalability.ini]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2021.04.03-01.37.34:067][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Scalability.ini]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Scalability.ini]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Scalability.ini]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[fx.Niagara.QualityLevel:3]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Scalability.ini]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Scalability.ini]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Setting CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]]
[2021.04.03-01.37.34:068][ 0]LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
[2021.04.03-01.37.34:069][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2021.04.03-01.37.34:069][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2021.04.03-01.37.34:069][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2021.04.03-01.37.34:069][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [[C:USERPATH]/[PROJECTPATH]/Saved/Config/Windows/Engine.ini]
[2021.04.03-01.37.34:069][ 0]LogInit: Computer: DESKTOP-[SOMECODE]
[2021.04.03-01.37.34:069][ 0]LogInit: User: Admin
[2021.04.03-01.37.34:069][ 0]LogInit: CPU Page size=4096, Cores=8
[2021.04.03-01.37.34:069][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2021.04.03-01.37.34:069][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx)
[2021.04.03-01.37.34:069][ 0]LogMemory: Platform Memory Stats for Windows
[2021.04.03-01.37.34:069][ 0]LogMemory: Process Physical Memory: 131.55 MB used, 131.55 MB peak
[2021.04.03-01.37.34:069][ 0]LogMemory: Process Virtual Memory: 128.91 MB used, 128.91 MB peak
[2021.04.03-01.37.34:069][ 0]LogMemory: Physical Memory: 6925.39 MB used, 58522.33 MB free, 65447.72 MB total
[2021.04.03-01.37.34:069][ 0]LogMemory: Virtual Memory: 134151152.00 MB used, 66572.55 MB free, 134217728.00 MB total
[2021.04.03-01.37.34:072][ 0]LogWindows: WindowsPlatformFeatures enabled
[2021.04.03-01.37.34:086][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2021.04.03-01.37.34:086][ 0]LogInit: Using OS detected language (en-US).
[2021.04.03-01.37.34:086][ 0]LogInit: Using OS detected locale (en-US).
[2021.04.03-01.37.34:088][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2021.04.03-01.37.34:216][ 0]LogInit: Setting process to per monitor DPI aware
[2021.04.03-01.37.34:225][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2021.04.03-01.37.34:244][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2021.04.03-01.37.34:244][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2021.04.03-01.37.34:332][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2021.04.03-01.37.34:332][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2021.04.03-01.37.34:332][ 0]LogD3D11RHI: D3D11 adapters:
[2021.04.03-01.37.34:415][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce RTX 2060’ (Feature Level 11_0)
[2021.04.03-01.37.34:415][ 0]LogD3D11RHI: 5967/0/32723 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2021.04.03-01.37.34:417][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2021.04.03-01.37.34:417][ 0]LogD3D11RHI: 0/0/32723 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2021.04.03-01.37.34:417][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2021.04.03-01.37.34:419][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2021.04.03-01.37.34:419][ 0]LogD3D11RHI: GPU DeviceId: 0x1e89 (for the marketing name, search the web for “GPU Device Id”)
[2021.04.03-01.37.34:419][ 0]LogWindows: EnumDisplayDevices:
[2021.04.03-01.37.34:419][ 0]LogWindows: 0. ‘NVIDIA GeForce RTX 2060’ (P:1 D:1)
[2021.04.03-01.37.34:420][ 0]LogWindows: 1. ‘NVIDIA GeForce RTX 2060’ (P:0 D:1)
[2021.04.03-01.37.34:420][ 0]LogWindows: 2. ‘NVIDIA GeForce RTX 2060’ (P:0 D:0)
[2021.04.03-01.37.34:420][ 0]LogWindows: 3. ‘NVIDIA GeForce RTX 2060’ (P:0 D:0)
[2021.04.03-01.37.34:420][ 0]LogWindows: DebugString: FoundDriverCount:4
[2021.04.03-01.37.34:420][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2060
[2021.04.03-01.37.34:420][ 0]LogD3D11RHI: Driver Version: 461.09 (internal:27.21.14.6109, unified:461.09)
[2021.04.03-01.37.34:420][ 0]LogD3D11RHI: Driver Date: 12-31-2020
[2021.04.03-01.37.34:420][ 0]LogRHI: Texture pool is 4176 MB (70% of 5967 MB)
[2021.04.03-01.37.34:484][ 0]LogD3D11RHI: RHI has support for 64 bit atomics
[2021.04.03-01.37.34:484][ 0]LogD3D11RHI: Async texture creation enabled
[2021.04.03-01.37.34:484][ 0]LogD3D11RHI: Array index from any shader is supported
[2021.04.03-01.37.34:504][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2021.04.03-01.37.34:504][ 0]LogRHI: GeForceNow SDK initialized: 1
[2021.04.03-01.37.34:686][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
[2021.04.03-01.37.34:701][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2021.04.03-01.37.34:701][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
…
[2021.04.03-01.37.34:812][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2021.04.03-01.37.34:818][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
[2021.04.03-01.37.34:825][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2021.04.03-01.37.34:831][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2021.04.03-01.37.34:837][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2021.04.03-01.37.34:837][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2021.04.03-01.37.34:842][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2021.04.03-01.37.34:875][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2021.04.03-01.37.34:875][ 0]LogShaderCompilers: Guid format shader working directory is -6 characters bigger than the processId version ([C:USERPATH]/[PROJECTPATH]/Intermediate/Shaders/WorkingDirectory/ID/).
[2021.04.03-01.37.34:875][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘[C:USERPATH]/AppData/Local/Temp/UnrealShaderWorkingDir/SOME_LONG_ID_CODE/’.
[2021.04.03-01.37.34:875][ 0]LogShaderCompilers: Display: Using XGE Controller for Shader Compilation.
[2021.04.03-01.37.35:463][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2021.04.03-01.37.35:499][ 0]LogDerivedDataCache: Loaded boot cache 0.04s 77MB [C:USERPATH]/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc.
[2021.04.03-01.37.35:499][ 0]LogDerivedDataCache: Display: Loaded Boot cache: [C:USERPATH]/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
[2021.04.03-01.37.35:499][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file [C:USERPATH]/[PROJECTPATH]/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2021.04.03-01.37.35:500][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2021.04.03-01.37.35:500][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file [C:USERPATH]/[PROJECTPATH]/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.04.03-01.37.35:500][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2021.04.03-01.37.35:508][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2021.04.03-01.37.35:508][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2021.04.03-01.37.35:508][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2021.04.03-01.37.35:550][ 0]LogDerivedDataCache: Speed tests for [C:USERPATH]/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.04 seconds
[2021.04.03-01.37.35:550][ 0]LogDerivedDataCache: Display: Performance to [C:USERPATH]/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=2173.69MBs, RandomWriteSpeed=22.75MBs. Assigned SpeedClass ‘Local’
[2021.04.03-01.37.35:550][ 0]LogDerivedDataCache: Using Local data cache path [C:USERPATH]/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2021.04.03-01.37.35:550][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2021.04.03-01.37.35:550][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2021.04.03-01.37.36:381][ 0]LogSlate: Using FreeType 2.10.0
[2021.04.03-01.37.36:382][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2021.04.03-01.37.36:402][ 0]LogAssetRegistry: FAssetRegistry took 0.0020 seconds to start up
[2021.04.03-01.37.36:589][ 0]LogInit: Selected Device Profile: [Windows]
[2021.04.03-01.37.36:589][ 0]LogInit: Active device profile: [xxxxxxxx][xxxxxxxx] Windows
[2021.04.03-01.37.36:589][ 0]LogInit: Profiles: [xxxxxxxx][xxxxxxxx] Windows, [xxxxxxxx][xxxxxxxx] WindowsNoEditor, [xxxxxxxx][xxxxxxxx] WindowsServer, [xxxxxxxx][xxxxxxxx] WindowsClient, [xxxxxxxx][xxxxxxxx] … iPhoneSE, [xxxxxxxx][xxxxxxxx] iPhone8, [xxxxxxxx][xxxxxxxx] iPhone8Plus, etc …
[2021.04.03-01.37.36:639][ 0]LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
[2021.04.03-01.37.38:565][ 0]LogPackageName: Warning: Asset path “S_ClothTarps_03.SM.Mesh.S_ClothTarps_03” is in short form, which is unsupported and – even if valid – resolving it will be really slow.
[2021.04.03-01.37.38:565][ 0]LogPackageName: Warning: Please consider resaving package in order to speed-up loading.
[2021.04.03-01.37.39:117][ 0]LogPackageName: SearchForPackageOnDisk took 0.173s, but failed to resolve S_ClothTarps_03.
[2021.04.03-01.37.39:117][ 0]LogPackageName: Warning: Asset path “S_ClothTarps_03.SM.Mesh.S_ClothTarps_03” could not be resolved.