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For User Defined Actions , you can check “SelectedActorMover_WG” , one thing to keep in mind , for example if you use “Delete” key in your tool , the editor delete action will be executed too.
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As simple way to do that is to create an “EditorUserWidget” to host an “AssetThumbailWidget” like this :
- AssetThumbnail_WG
- MyUtility_WG