Editor Scripting Tools is an editor plugin providing a set of tools and utilities allowing Blueprint users to extend and customize some part the unreal editor without the need of using C++.
Same here, thank you very much! It looks very promising. I already know where i am going to use that thumbnails feature!
And if i can ask, is it possible to spawn asset thumbnail widgets? i tried to populate horizontal box with them, and i could not figure out how to spawn widget of that type.
How do you use âEditor user defined actionsâ ?
Again, thank you for the plugin!!
For User Defined Actions , you can check âSelectedActorMover_WGâ , one thing to keep in mind , for example if you use âDeleteâ key in your tool , the editor delete action will be executed too.
As simple way to do that is to create an âEditorUserWidgetâ to host an âAssetThumbailWidgetâ like this :
Thanks for the âdefined actionsâ tip, i am going to look at it soon.
But the widget creation doesnât work. In the drop down menu, there is no entry to select âAssetThumbnail_WGâ. Any hint on what i am doing wrong?
(more info: I am testing this in clean, empty project, i have Engine and Plugin content visible in the Content browser.)
Kudos for making this. It looks very impressive. I have made struct detail customizations before, and I want to ask? Can this plugin create a detail customization only for BP created structs, or for c++ defined structs as well?