Hey folks—we hear you and agree we should’ve given a better path to successfully updating the textures for your maps. For now, we’re removing the texture restriction, but prepare for it to be re-enabled in the future. We’re working on a way to ease the transition for you all, but this restriction helps ensure maps are supported across platforms.
Please note, maps that over-use non-power of two textures at very high resolutions may be at risk of removal, as they can result in stability issues on consoles.