I just cancelled my subscription. I was very excited about this engine, but the editor is simply too slow to even be considered functional. I have a high spec macbook pro.
I downloaded the new blueprint lobby sample project this morning, even with all the engine scaling at the lowest possible settings – I can’t run more than 1 fps. That’s not a typo, 1 frame per second.
Compiling the mobile temple sample to run on my iPhone took 40 minutes, then it runs at ~ 20 fps and the resolution seems very low.
I’m going to stick with Unity for now. The engine might not have all the bells and whistles that UE4 has, but the editor runs 60fps+ even with extremely complicated scenes, compilation takes a couple minutes and performance on device is exceptional. Also my fans rarely spin up running the unity editor, whereas they are constantly full blast with UE4 – even with engine scaling all the way down.
I’ll keep an eye on updates over the months, but I can’t imagine what it will take to bring the performance of this engine up to an acceptable level on Mac/iOS…