Editor performance issue

Hi, i am starting now to create my world for my game, but i have at the beginning a huge performance issue and i cant find any solution for.

What are the “PERFECT” Settings in world creation to get RayTracing and all new features to make the best world?

Lookt at this video, i have just a 100x100 km empty map, adding a water and my FPS drops down to absolute bad fps.

On Youtube:

Have Nvidia RTX 5090 + AMD 9950x3d + 128gb dual DDR5 6000 ram. On NVME Samsung 970 Evo Plus. I am thinking this is not a rig issue? Windows 11.

When i remove the water, my regular FPS is max.

I like to create a open world, can i start with a small map and expand if needed? How this works?

Anyone can give me the perfect editor settings for best graphics/performance to build my world?

Thank you!

Hey hello,
There could be a lot what dropping your FPS, in your case I think it’s the water. Keep in mind that each movement in the water must calculated again. A lot of triangles are heavy for calculations. What you could do what works for me is setting up your:

  • landscape LODs so close to the camera is very detailed and how further the distance the LOD make it less triangles.
  • This works the same with water and all the assets in your game.

Also the view distance in rendering will help so the game renders only a distance from the player.
Mabey by large map as yours you could setup a ue5 world partition.

See on UE5 site: Creating and Using LODs or World partition

Hope this will help your issue.

I am thinking i have an issue in my Project Settings or Editor Settings. Instead a issue on water performance or anything else.
With my older GPU before, i got no performance issues with water etc.

Ahh didn’t know it works before. Then it’s easier to find the settings top right corner.

See picture below, check your FPS when all is set to Low and write it down, then to medium and write it done. And so on…
Then you can play with one of the settings to set a step lower of higher and see witch one is the issue.

Let me know if this helps to find your issue.

This evening I’m going to play with UE5 so I can check for more tips.

The water issue was allready with low settings you are talking about.
Have allready tested with different settings, there are no different results.

There are other people with RTX 5000 Series performance issues on Unreal Engine 5.5.4?
Maybe this is a graphics problem?
Because, the RTX 5000 Series dont have physics GPU… maybe there is the problem, because water works on physics?

Yes.
It’s called "don’t use unreal":trade_mark:.

And no. Not joking. I’m 100% serious.
At the very least, you need something before 5 even started. And even then it performs horribly unless you build from source and remove pieces.