Engine (pauses/goes loop) and eats CPU after changing variable reference to read connected to event call delegate that new reference doesn’t have. Tested on UMG references.
Break links not appear and editor doesn’t know what to do
Engine (pauses/goes loop) and eats CPU after changing variable reference to read connected to event call delegate that new reference doesn’t have. Tested on UMG references.
Break links not appear and editor doesn’t know what to do
Hello Whiz652,
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
Reproduced in clean project
Create WidgetA
Add event dispatcher to WidgetA
Create WidgetB
Create Blueprint
Create function with UserWidget input
Add reference variables for WidgetA and WidgetB in your Blueprint
http://puu.sh/qLujX/115aa66423.jpg
Drag and drop WidgetB reference on WidgetA to change it
Editor freezes
Hello Whiz652,
I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have also provided a link to the public tracker. Please feel free to use the provided link for future updates. Thank you for your time and information.
Link: Unreal Engine Issues and Bug Tracker (UE-35098)
Make it a great day