LogInit: Version: 4.5.0-0+UE4 LogInit:
API Version: 0 LogInit: Compiled
(64-bit): Oct 22 2014 11:12:57
LogInit: Compiled with Visual C++:
18.00.21005.01 LogInit: Build Configuration: Development LogInit:
Branch Name: UE4 LogInit: Command
line: LogInit: Base directory:
D:/Yichael/Engine/UnrealEngine-4.5.0-release/Engine/Binaries/Win64/
LogInit: Rocket: 0 LogTaskGraph:
Started task graph with 3 named
threads and 4 total threads.
LogModuleManager:Warning:
ModuleManager: Unable to load module
‘OnlineSubsystemSteam’ because the
file
‘D:/Yichael/Engine/UnrealEngine-4.5.0-release/Engine/Binaries/Win64/’ was not found. LogOnline:Warning:
Unable to load default OnlineSubsystem
module Steam, using NULL interface
LogOnline:Verbose: NULL: Created
thread (ID:120792). LogInit: WinSock:
version 1.1 (2.2), MaxSocks=32767,
MaxUdp=65467 LogVoice:Warning: Failed
to initialize voice interface LogInit:
Presizing for 0 objects not considered
by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping
Unknown console variable: ‘UIScaleRule
= ShortestSide’ LogConsoleResponse:Warning: Found in
ini file
‘D:/Yichael/Projects/Unreal4projects/StormUnitied/Saved/Config/Windows/Engine.ini’,
in section
‘[/Script/Engine.RendererSettings]’
LogConsoleResponse:Warning: Skipping
Unknown console variable:
‘UIScaleCurve =
(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)’
LogConsoleResponse:Warning: Found in
ini file
‘D:/Yichael/Projects/Unreal4projects/StormUnitied/Saved/Config/Windows/Engine.ini’,
in section
‘[/Script/Engine.RendererSettings]’
LogInit: Selected Device Profile:
[Windows] LogInit: Applying CVar
settings loaded from the selected
device profile: [Windows] LogInit:
Computer: PC-15 LogInit: User: PC15
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer
resolution =3.312791 MHz LogMemory:
Memory total: Physical=12.0GB (12GB
approx) Virtual=8192.0GB LogMemory:
Platform Memory Stats for Windows
LogMemory: Process Physical Memory:
66.05 MB used, 66.05 MB peak LogMemory: Process Virtual Memory:
40.66 MB used, 40.66 MB peak LogMemory: Physical Memory: 7451.59 MB
used, 12253.02 MB total LogMemory:
Virtual Memory: 328.79 MB used,
8388608.00 MB total LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 7800
Series (Feature Level 11_0)
LogD3D11RHI: Adapter has 2026MB of
dedicated video memory, 0MB of
dedicated system memory, and 5870MB of
shared system memory, 2 output[s]
LogD3D11RHI: Found D3D11 adapter 1:
Microsoft Basic Render Driver (Feature
Level 11_0) LogD3D11RHI: Adapter has
0MB of dedicated video memory, 0MB of
dedicated system memory, and 256MB of
shared system memory, 0 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id =
0 LogRHI: Texture pool is 1361 MB (70%
of 1945 MB) LogD3D11RHI: Async texture
creation disabled: no driver support
LogTextLocalizationManager: The
requested culture (‘en_US’) has no
localization data; parent culture’s
(‘en’) localization data will be used.
LogContentStreaming: Texture pool size
is 0.000000MB
LogTargetPlatformManager:Display:
Building Assets For Windows
LogTargetPlatformManager:Display:
Building Assets For Windows
LogDerivedDataCache:Display: Max Cache
Size: 512 MB
LogDerivedDataCache:Warning: Could not
find memory cache
…/…/…/…/…/Projects/Unreal4projects/StormUnitied/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Warning: Could not
load Boot cache:
…/…/…/…/…/Projects/Unreal4projects/StormUnitied/DerivedDataCache/Boot.ddc
LogDerivedDataCache:
FDerivedDataBackendGraph: Pak pak
cache file
…/…/…/…/…/Projects/Unreal4projects/StormUnitied/DerivedDataCache/DDC.ddp
not found, will not use a pak cache.
LogDerivedDataCache: Unable to find
inner node Pak for hierarchical cache
Hierarchy. LogDerivedDataCache:
FDerivedDataBackendGraph: EnginePak
pak cache file
…/…/…/Engine/DerivedDataCache/DDC.ddp
not found, will not use a pak cache.
LogDerivedDataCache: Unable to find
inner node EnginePak for hierarchical
cache Hierarchy. LogDerivedDataCache:
Using Local data cache path
…/…/…/Engine/DerivedDataCache:
Writable LogDerivedDataCache: Shared
data cache path not found in
*engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to
find inner node Shared for
hierarchical cache Hierarchy.
LogMeshUtilities: No automatic mesh
reduction module available
LogMeshUtilities: No automatic mesh
merging module available UdpMessaging:
Initializing bridge on interface
0.0.0.0:0 to multicast group 230.0.0.1:6666. LogBlueprint:Warning: [compiler] Warning Blueprint
AnimationTextBp_C has the ReceiveTick
Event Tick event, but it can never
tick. Please consider using a Timer
instead of a tick, using Actor as the
parent class, or you can enable Tick
using code in one of the following
ways: set ChildCanTick in the metadata
on the parent class, or set
bCanEverTick to true.
LogBlueprint:Warning: [compiler]
Warning [0026.78] Compile of
AnimationTextBp successful, but with 1
Warning(s) [in 21 ms]
LogBlueprint:Warning: [compiler]
Warning Blueprint AnimationTextBp_C
has the ReceiveTick Event Tick
event, but it can never tick. Please
consider using a Timer instead of a
tick, using Actor as the parent class,
or you can enable Tick using code in
one of the following ways: set
ChildCanTick in the metadata on the
parent class, or set bCanEverTick to
true. LogBlueprint:Warning: [compiler]
Warning [0026.79] Compile of
AnimationTextBp successful, but with 1
Warning(s) [in 2 ms]
LogBlueprint:Warning: [compiler]
Warning Projectile Life - the native
property is not tagged as
BlueprintReadWrite or
BlueprintReadOnly, the pin will be
removed in a future release.
LogBlueprint:Warning: [compiler]
Warning Break SUProjectilData has no
property tagged as BlueprintReadWrite
or BlueprintReadOnly. The node will be
removed in a future release.
LogBlueprint:Warning: [compiler]
Warning [0040.05] Compile of
Proj_Grenade_01 successful, but with 2
Warning(s) [in 4 ms]
LogBlueprint:Warning: [compiler]
Warning Projectile Life - the native
property is not tagged as
BlueprintReadWrite or
BlueprintReadOnly, the pin will be
removed in a future release.
LogBlueprint:Warning: [compiler]
Warning Break SUProjectilData has no
property tagged as BlueprintReadWrite
or BlueprintReadOnly. The node will be
removed in a future release.
LogBlueprint:Warning: [compiler]
Warning [0040.06] Compile of
Proj_Grenade_01 successful, but with 2
Warning(s) [in 5 ms]
LogBlueprint:Warning: [PlayerPawn]
CreatePinForVariable:
‘bUseControllerViewRotation’ variable
not found. Base class was probably
changed. LogBlueprint:Warning:
[compiler] Warning Variable
‘bUseControllerViewRotation’ for Set
bUseControllerViewRotation was
deprecated. Please update it.
LogBlueprint:Warning: [compiler]
Warning [0045.33] Compile of
PlayerPawn successful, but with 1
Warning(s) [in 116 ms]
LogBlueprint:Warning: [compiler]
Warning Variable
‘bUseControllerViewRotation’ for Set
bUseControllerViewRotation was
deprecated. Please update it.
LogBlueprint:Warning: [compiler]
Warning [0045.45] Compile of
PlayerPawn successful, but with 1
Warning(s) [in 68 ms]
LogAssetRegistry: FAssetRegistry took
0.0113 seconds to start up LogDirectoryWatcher:Warning: Failed to
begin reading directory changes for
…/…/…/Engine/Plugins/Experimental/CharacterAI/Content/.
Error: 0 SourceControl: Info Source
control is disabled SourceControl:
Info Source control is disabled
SourceControl: Info Source control is
disabled LogObj: 88797 objects as part
of root set at end of initial load.
LogUObjectAllocator: 27677984 out of 0
bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogInit: XAudio2 using ‘Speakers
(Realtek High Definition Audio)’ : 2
channels at 48 kHz using 32 bits per
sample (channel mask 0x3) LogInit:
FAudioDevice initialized. LogAIModule:
Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache
0.16s 134MB …/…/…/…/…/Projects/Unreal4projects/StormUnitied/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured
Analytics provider AnalyticsET
LogAnalytics: ET APIKey =
UnrealEngine.Release. APIServer =
http://etsource.epicgames.com/ET2/.
AppVersion = 4.5.0-0+UE4 LogAnalytics:
SetUserId
c8871d1a288508d96f400ba82f959d64
LogAnalytics:
AnalyticsET::StartSession
[UnrealEngine.Release] LogInit:
Transaction tracking system
initialized BlueprintLog: New page:
Editor Load
LogTargetPlatformManager:Display:
Building Assets For Windows
LogTargetPlatformManager:Display:
Building Assets For Windows
LogModuleManager:Warning:
ModuleManager: Unable to load module
‘AndroidRuntimeSettings’ because the
file
‘D:/Yichael/Engine/UnrealEngine-4.5.0-release/Engine/Binaries/Win64/’ was not found.
LogModuleManager:Warning:
ModuleManager: Unable to load module
‘AndroidPlatformEditor’ because the
file
‘D:/Yichael/Engine/UnrealEngine-4.5.0-release/Engine/Binaries/Win64/’ was not found. SourceControl: Info
Source control is disabled Cmd: MAP
LOAD
FILE=“…/…/…/…/…/Projects/Unreal4projects/StormUnitied/Content/Maps/SandStorm.umap”
TEMPLATE=0 SHOWPROGRESS=1
LightingResults: New page: Lighting
Build MapCheck: New page: Map Check
LightingResults: New page: Lighting
Build LogParticles: Destroying 0 GPU
particle simulations for FXSystem
0x000000623E4077E0 LogMaterial:
Missing cached shader map for material
NewMaterial5, compiling.
LogMaterial:Warning: Failed to compile
Material
/Game/Maps/TemporaryLocation/Jun/Meaterials/NewMaterial5.NewMaterial5
for platform PCD3D_SM5, Default
Material will be used in game.
LogMaterial:Warning: (Node
TextureSample) TextureSample> Missing
input texture LogMaterial: Missing
cached shader map for material
M_Landscape_SandRock, compiling.
LogMaterial:Warning: Failed to compile
Material Instance
/Game/Maps/SandStorm.LandscapeMaterialInstanceConstant_12
with Base M_Landscape_SandRock for
platform PCD3D_SM5, Default Material
will be used in game.
LogMaterial:Warning: Function
MatLayerBlend_OverrideBaseColor: (Node
ComponentMask) Not enough components
in (Local579: float2) for component
mask 1110 LogMaterial:Warning:
Function
MatLayerBlend_OverrideBaseColor: (Node
MakeMaterialAttributes) Error on
property ClearCoatRoughness
LogMaterial: Missing cached shader map
for material M_Landscape_SandRock,
compiling. LogMaterial:Warning: Failed
to compile Material Instance
/Game/Maps/SandStorm.LandscapeMaterialInstanceConstant_13
with Base M_Landscape_SandRock for
platform PCD3D_SM5, Default Material
will be used in game.
LogMaterial:Warning: Function
MatLayerBlend_OverrideBaseColor: (Node
ComponentMask) Not enough components
in (Local644: float2) for component
mask 1110 LogMaterial:Warning:
Function
MatLayerBlend_OverrideBaseColor: (Node
MakeMaterialAttributes) Error on
property ClearCoatRoughness
LogMaterial: Missing cached shader map
for material M_Landscape_SandRock,
compiling. LogMaterial:Warning: Failed
to compile Material Instance
/Game/Maps/SandStorm.LandscapeMaterialInstanceConstant_14
with Base M_Landscape_SandRock for
platform PCD3D_SM5, Default Material
will be used in game.
LogMaterial:Warning: Function
MatLayerBlend_OverrideBaseColor: (Node
ComponentMask) Not enough components
in (Local584: float2) for component
mask 1110 LogMaterial:Warning:
Function
MatLayerBlend_OverrideBaseColor: (Node
MakeMaterialAttributes) Error on
property ClearCoatRoughness MapCheck:
Info BP_Sky_Shere_74 Sky Sphere mesh :
Repaired painted vertex colors
MapCheck: Info B_machine_01_58
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
B_machine_2 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info Box2_11
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Box2_5 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Box2_6 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Box2_8 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Box2_9 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_10 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_11 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_12 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_13 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_14 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_15 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_16 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_17 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_3 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_4 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_46 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_47 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_50 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_8 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_9 StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_03_14 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_05_55
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_10 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_11
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_12 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_13
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_135 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_18
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_20 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_21
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_25 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_26
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_27 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_28
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_29 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_30
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_31 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_32
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_33 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_34
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_35 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_36
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_37 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_39
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_40 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_45
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_48 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_52
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_53 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_6
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_62 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_7
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
CL_zhuzi_8 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info CL_zhuzi_9
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
connection29_29 StaticMeshComponent0 :
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MapCheck: Info connection30_34
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
connection31_36 StaticMeshComponent0 :
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MapCheck: Info connection32
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
connection33 StaticMeshComponent0 :
Repaired painted vertex colors
MapCheck: Info connection34
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
connection35 StaticMeshComponent0 :
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MapCheck: Info connection36
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Container_01_Rig_173
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Container_01_Rig_2
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Container_01_Rig_3
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Container_01_Rig_4
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Container_01_Rig_5
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Container_01_Rig_6
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Container_01_Rig_7
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Container_01_Rig_8
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
crate_5 StaticMeshComponent0 :
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MapCheck: Info crate_6
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
crate_7 StaticMeshComponent0 :
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MapCheck: Info crate_8
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar04_32 StaticMeshComponent0 :
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MapCheck: Info Pillar11_254
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar12 StaticMeshComponent0 :
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MapCheck: Info Pillar13
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar14 StaticMeshComponent0 :
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MapCheck: Info Pillar15
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar16 StaticMeshComponent0 :
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MapCheck: Info Pillar17
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar18 StaticMeshComponent0 :
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MapCheck: Info Pillar19
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar20 StaticMeshComponent0 :
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MapCheck: Info Pillar21
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar22 StaticMeshComponent0 :
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MapCheck: Info Pillar23
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar24 StaticMeshComponent0 :
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MapCheck: Info Pillar25
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar26 StaticMeshComponent0 :
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MapCheck: Info Pillar27
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar28 StaticMeshComponent0 :
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MapCheck: Info Pillar29
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar30 StaticMeshComponent0 :
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MapCheck: Info Pillar31
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar32 StaticMeshComponent0 :
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MapCheck: Info Pillar33
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar34 StaticMeshComponent0 :
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MapCheck: Info Pillar5
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar6 StaticMeshComponent0 :
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MapCheck: Info Pillar7
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar8 StaticMeshComponent0 :
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MapCheck: Info Pillar9
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar_Door_B_16 StaticMeshComponent0
: Repaired painted vertex colors
MapCheck: Info Pillar_Door_B_21
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar_Door_B_4 StaticMeshComponent0 :
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MapCheck: Info Pillar_Door_B_5
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar_Door_B_6 StaticMeshComponent0 :
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MapCheck: Info Pillar_Door_B_7
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Pillar_Door_B_8 StaticMeshComponent0 :
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MapCheck: Info PIXLE_machine_5
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
Shape_Plane_5 StaticMeshComponent0 :
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MapCheck: Info Shape_Plane_6
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
SM_PalmTree_6 StaticMeshComponent0 :
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MapCheck: Info The_box_24
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
The_box_4 StaticMeshComponent0 :
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MapCheck: Info
The_box_5_polySurface3339_31
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
The_box_5_polySurface3340
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
The_box_6_polySurface3140_34
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
The_box_6_polySurface3141
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
TubePillar01_116 StaticMeshComponent0
: Repaired painted vertex colors
MapCheck: Info TubePillar2_170
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
TubePillar3 StaticMeshComponent0 :
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MapCheck: Info TubePillar4
StaticMeshComponent0 : Repaired
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Ventilation_ducts_10
StaticMeshComponent0 : Repaired
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Ventilation_ducts_11
StaticMeshComponent0 : Repaired
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Ventilation_ducts_12
StaticMeshComponent0 : Repaired
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Ventilation_ducts_20
StaticMeshComponent0 : Repaired
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Ventilation_ducts_21
StaticMeshComponent0 : Repaired
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Ventilation_ducts_22
StaticMeshComponent0 : Repaired
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Ventilation_ducts_5
StaticMeshComponent0 : Repaired
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Ventilation_ducts_6
StaticMeshComponent0 : Repaired
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Ventilation_ducts_7
StaticMeshComponent0 : Repaired
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Ventilation_ducts_8
StaticMeshComponent0 : Repaired
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Ventilation_ducts_9
StaticMeshComponent0 : Repaired
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wall_machine_2 StaticMeshComponent0 :
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MapCheck: Info wall_machine_8
StaticMeshComponent0 : Repaired
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windows001a_2 StaticMeshComponent0 :
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MapCheck: Info windows001a_3
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
windows001a_34 StaticMeshComponent0 :
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MapCheck: Info windows001a_4
StaticMeshComponent0 : Repaired
painted vertex colors MapCheck: Info
windows001a_5 StaticMeshComponent0 :
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MapCheck: Info windows001a_6
StaticMeshComponent0 : Repaired
painted vertex colors
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (1:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogPhysics:Warning:
AddShapesToRigidActor: ConvexElem is
missing ConvexMesh (2:
/Game/Maps/Terry/Meshes/CL_zhuzi_03.CL_zhuzi_03:BodySetup_42)
LogEditorServer: Finished looking for
orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for
world SandStorm Cmd: MAP CHECKDEP
MapCheck: New page: SandStorm - Oct
22, 2014, 11:14:31 PM MapCheck: Info
Map check complete: 0 Error(s), 0
Warning(s), took 2,021.639ms to
complete. LogFileHelpers: Loading map
‘SandStorm’ took 117.093
LogCollectionManager: Loaded 0
collections in 0.002332 seconds
LogContentBrowser:Verbose: The content
browser source was changed by the
sources view to ‘/Game’
LogCrashTracker: Crashtracker disabled
due to settings.
LogUObjectGlobals:Warning: Failed to
find object ‘Class None.’ LogLoad:
Full Startup: 214.97 seconds (BP
compile: 3.89 seconds)
LogRenderer:Warning: Reallocating
scene render targets to support
928x512. Cmd:
UpdateLandscapeEditorData -warnings
Cmd: UpdateLandscapeEditorData
LogWindowsTextInputMethodSystem:Error:
Deactivating a context failed while
setting focus to the disabled TSF
document manager.
LogWindowsTextInputMethodSystem:Error:
Deactivating a context failed while
setting focus to the disabled TSF
document manager. MainFrameActions:
Packaging (Linux): Running
AutomationTool… MainFrameActions:
Packaging (Linux): path=“C:\Program
Files (x86)\Microsoft Visual Studio
12.0\Common7\IDE\CommonExtensions\Microsoft\TeamFoundation\Team
Explorer\NativeBinaries/x86;D:\Yichael\Programs\Python3.4.0\Lib\site-packages\PyQt5;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Program
Files (x86)\ATI
Technologies\ATI.ACE\Core-Static;C:\Program
Files\Common Files\Autodesk
Shared;C:\Program Files
(x86)\QuickTime\QTSystem;C:\Program
Files\TortoiseSVN\bin;C:\Program
Files\Microsoft SQL
Server\110\Tools\Binn;C:\Program
Files (x86)\Windows Kits\8.1\Windows
Performance
Toolkit;D:\Yichael\Programs\Git\cmd;D:\Yichael\Programs\Xoreax\IncrediBuild;C:\Program
Files
(x86)\Autodesk\Backburner;D:\Yichael\Programs\TortoiseGit\bin;D:\Yichael\Engine\UEAndroid\android-sdk-windows\tools;D:\Yichael\Programs\cocos2d-js\tools\cocos2d-console\bin;D:\Yichael\Programs\JDK\bin;D:\Yichael\Programs\Python3.4.0;D:\Yichael\Programs\Python2.7.7;;D:\Yichael\Engine\UEAndroid\android-sdk-windows\platform-tools;D:\Yichael\Engine\UEAndroid\android-sdk-windows\build-tools;D:\Yichael\Engine\UEAndroid\android-sdk-windows\tools;C:\Program
Files (x86)\Microsoft Visual Studio
12.0;C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64”
MainFrameActions: Packaging (Linux):
Program.Main: Running on
WindowsHostPlatform MainFrameActions:
Packaging (Linux): Program.Main:
Executed from AutomationToolLauncher
(C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\8c9ce7fb\0e23ea72_bdedcf01\AutomationTool.exe)
MainFrameActions: Packaging (Linux):
Program.Main:
CWD=D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET
MainFrameActions: Packaging (Linux):
Automation.ParseCommandLine: Parsing
command line: BuildCookRun
-nocompileeditor -nop4 -project=D:/Yichael/Projects/Unreal4projects/StormUnitied/StormUnited.uproject
-cook -allmaps -CrashReporter -stage -archive -archivedirectory=D:/Yichael/Game/SynGame
-package -LinuxNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Linux -build -utf8output MainFrameActions: Packaging (Linux): Automation.Process:
IsBuildMachine=False MainFrameActions:
Packaging (Linux): Automation.Process:
ShouldKillProcesses=True
MainFrameActions: Packaging (Linux):
Automation.Process: Setting up command
environment. MainFrameActions:
Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True
MainFrameActions: Packaging (Linux):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable
uebp_LOCAL_ROOT= MainFrameActions:
Packaging (Linux):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable
uebp_LOCAL_ROOT=D:/Yichael/Engine/UnrealEngine-4.5.0-release
MainFrameActions: Packaging (Linux):
CommandUtils.SetEnvVar: SetEnvVar
uebp_EngineSavedFolder=D:/Yichael/Engine/UnrealEngine-4.5.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Linux):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Linux):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable
uebp_EngineSavedFolder=D:/Yichael/Engine/UnrealEngine-4.5.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Linux):
CommandUtils.DeleteDirectoryContents:
DeleteDirectoryContents(D:/Yichael/Engine/UnrealEngine-4.5.0-release/Engine/Programs/AutomationTool/Saved/Logs)
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Programs\AutomationTool\Saved\Logs\BuildUBT.txt
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Programs\AutomationTool\Saved\Logs\UnrealBuildTool.txt
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True
MainFrameActions: Packaging (Linux):
CommandUtils.GetEnvVar:
GetEnvironmentVariable
uebp_LOCAL_ROOT=D:/Yichael/Engine/UnrealEngine-4.5.0-release
MainFrameActions: Packaging (Linux):
CommandUtils.GetEnvVar:
GetEnvironmentVariable
uebp_EngineSavedFolder=D:/Yichael/Engine/UnrealEngine-4.5.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Linux):
CommandUtils.GetEnvVar:
GetEnvironmentVariable
uebp_EngineSavedFolder=D:/Yichael/Engine/UnrealEngine-4.5.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Linux):
CommandUtils.GetEnvVar:
GetEnvironmentVariable
uebp_LogFolder=D:/Yichael/Engine/UnrealEngine-4.5.0-release/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Linux):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable
FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Linux):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable
FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Linux):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable
FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Linux):
InternalUtils.GetEnvironmentVariable:
GetEnvironmentVariable
FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Linux):
CommandEnvironment.SetupBuildEnvironment:
CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Packaging (Linux):
CommandEnvironment.SetupBuildEnvironment:
CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Linux):
CommandEnvironment.SetupBuildEnvironment:
CompilationEvironment.MsDevExe=C:\Program
Files (x86)\Microsoft Visual Studio
12.0\Common7\Tools..\IDE\Devenv.com MainFrameActions: Packaging (Linux):
CommandEnvironment.LogSettings:
Command Environment settings:
MainFrameActions: Packaging (Linux):
CommandEnvironment.LogSettings:
CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Linux):
CommandEnvironment.LogSettings:
EngineSavedFolder=D:/Yichael/Engine/UnrealEngine-4.5.0-release/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Linux):
CommandEnvironment.LogSettings:
HasCapabilityToCompile=True
MainFrameActions: Packaging (Linux):
CommandEnvironment.LogSettings:
LocalRoot=D:/Yichael/Engine/UnrealEngine-4.5.0-release
MainFrameActions: Packaging (Linux):
CommandEnvironment.LogSettings:
LogFolder=D:/Yichael/Engine/UnrealEngine-4.5.0-release/Engine/Programs/AutomationTool/Saved/Logs
MainFrameActions: Packaging (Linux):
CommandEnvironment.LogSettings:
MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Linux):
CommandEnvironment.LogSettings:
MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Linux):
CommandEnvironment.LogSettings:
MsDevExe=C:\Program Files
(x86)\Microsoft Visual Studio
12.0\Common7\Tools..\IDE\Devenv.com MainFrameActions: Packaging (Linux):
CommandEnvironment.LogSettings:
RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Linux):
CommandEnvironment.LogSettings:
TimestampAsString=2014-10-22_15.16.09
MainFrameActions: Packaging (Linux):
CommandEnvironment.LogSettings:
UATExe=D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationTool.EXE
MainFrameActions: Packaging (Linux):
ProjectUtils.CleanupFolders: Cleaning
up project rules folder
MainFrameActions: Packaging (Linux):
CommandUtils.DeleteDirectoryContents:
DeleteDirectoryContents(D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Programs\AutomationTool\Saved\Rules)
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1377903671.dll
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1377903671.pdb
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1377903671SourceFiles.txt
MainFrameActions: Packaging (Linux):
Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Linux):
ScriptCompiler.CleanupScriptsAssemblies:
Cleaning up script DLL folder
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteDirectory:
SafeDeleteDirectory
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Linux):
InternalUtils.RecursivelyDeleteDirectory:
RecursivelyDeleteDirectory
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb
MainFrameActions: Packaging (Linux):
InternalUtils.RecursivelyDeleteDirectory:
RecursivelyDeleteDirectory
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Android
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteEmptyDirectory:
SafeDeleteEmptyDirectory
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Android
MainFrameActions: Packaging (Linux):
InternalUtils.RecursivelyDeleteDirectory:
RecursivelyDeleteDirectory
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteEmptyDirectory:
SafeDeleteEmptyDirectory
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5
MainFrameActions: Packaging (Linux):
InternalUtils.RecursivelyDeleteDirectory:
RecursivelyDeleteDirectory
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteEmptyDirectory:
SafeDeleteEmptyDirectory
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS
MainFrameActions: Packaging (Linux):
InternalUtils.RecursivelyDeleteDirectory:
RecursivelyDeleteDirectory
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteEmptyDirectory:
SafeDeleteEmptyDirectory
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux
MainFrameActions: Packaging (Linux):
InternalUtils.RecursivelyDeleteDirectory:
RecursivelyDeleteDirectory
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteEmptyDirectory:
SafeDeleteEmptyDirectory
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac
MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteEmptyDirectory:
SafeDeleteEmptyDirectory
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts
MainFrameActions: Packaging (Linux):
ScriptCompiler.CompileModules:
Building script modules
MainFrameActions: Packaging (Linux):
ScriptCompiler.CompileModules:
Building script module:
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Linux):
CommandUtils.Run: Run:
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
“D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj”
/verbosity:quiet /nologo /target:Build
/property:Configuration=Development
/property:Platform=AnyCPU
/p:TreatWarningsAsErrors=true
/p:BuildProjectReferences=true
MainFrameActions: Packaging (Linux):
CommandUtils.Run: Run: Took 2.7848557s
to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Linux):
ScriptCompiler.CompileModules:
Building script module:
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Linux):
CommandUtils.Run: Run:
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
“D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj”
/verbosity:quiet /nologo /target:Build
/property:Configu MainFrameActions:
Packaging (Linux): ration=Development
/property:Platform=AnyCPU
/p:TreatWarningsAsErrors=true
/p:BuildProjectReferences=true
MainFrameActions: Packaging (Linux):
CommandUtils.Run: Run: Took 1.9583052s
to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Linux):
ScriptCompiler.CompileModules:
Building script module:
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Linux):
CommandUtils.Run: Run:
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
“D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj”
/verbosity:quiet /nologo /target:Build
/property:Configurati
MainFrameActions: Packaging (Linux):
on=Development
/property:Platform=AnyCPU
/p:TreatWarningsAsErrors=true
/p:BuildProjectReferences=true
MainFrameActions: Packaging (Linux):
CommandUtils.Run: Run: Took 1.7031362s
to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Linux):
ScriptCompiler.CompileModules:
Building script module:
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Linux):
CommandUtils.Run: Run:
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
“D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj”
/verbosity:quiet /nologo /target:Build
/property:Configuration=D
MainFrameActions: Packaging (Linux):
evelopment /property:Platform=AnyCPU
/p:TreatWarningsAsErrors=true
/p:BuildProjectReferences=true
MainFrameActions: Packaging (Linux):
CommandUtils.Run: Run: Took 2.1374234s
to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Linux):
ScriptCompiler.CompileModules:
Building script module:
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Linux):
CommandUtils.Run: Run:
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
“D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj”
/verbosity:quiet /nologo /target:Build
/property:Configurati
MainFrameActions: Packaging (Linux):
on=Development
/property:Platform=AnyCPU
/p:TreatWarningsAsErrors=true
/p:BuildProjectReferences=true
MainFrameActions: Packaging (Linux):
CommandUtils.Run: Run: Took 1.8622413s
to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Linux):
ScriptCompiler.CompileModules:
Building script module:
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Linux):
CommandUtils.Run: Run:
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
“D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj”
/verbosity:quiet /nologo /target:Build
/property:Configuration=D
MainFrameActions: Packaging (Linux):
evelopment /property:Platform=AnyCPU
/p:TreatWarningsAsErrors=true
/p:BuildProjectReferences=true
MainFrameActions: Packaging (Linux):
CommandUtils.Run: Run: Took 1.7291516s
to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Linux):
ScriptCompiler.CompileModules:
Building script module:
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Linux):
CommandUtils.Run: Run:
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
“D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj”
/verbosity:quiet /nologo /target:Build
/property:Configuration=D
MainFrameActions: Packaging (Linux):
evelopment /property:Platform=AnyCPU
/p:TreatWarningsAsErrors=true
/p:BuildProjectReferences=true
MainFrameActions: Packaging (Linux):
CommandUtils.Run: Run: Took 1.3398928s
to run MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Linux):
ScriptCompiler.LoadPreCompiledScriptAssemblies:
Loading precompiled script DLLs
MainFrameActions: Packaging (Linux):
ScriptCompiler.LoadPreCompiledScriptAssemblies:
Found 7 script DLL(s).
MainFrameActions: Packaging (Linux):
ScriptCompiler.LoadPreCompiledScriptAssemblies:
Loading script DLL:
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Linux):
ScriptCompiler.LoadPreCompiledScriptAssemblies:
Loading script DLL:
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Linux):
ScriptCompiler.LoadPreCompiledScriptAssemblies:
Loading script DLL:
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Linux):
ScriptCompiler.LoadPreCompiledScriptAssemblies:
Loading script DLL:
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MainFrameActions: Packaging (Linux):
ScriptCompiler.LoadPreCompiledScriptAssemblies:
Loading script DLL:
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Linux):
ScriptCompiler.LoadPreCompiledScriptAssemblies:
Loading script DLL:
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MainFrameActions: Packaging (Linux):
ScriptCompiler.LoadPreCompiledScriptAssemblies:
Loading script DLL:
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MainFrameActions: Packaging (Linux):
Platform.CreatePlatformsFromAssembly:
Looking for platforms in
C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\cc1a2c70\441fc591_bfedcf01\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Linux):
Platform.CreatePlatformsFromAssembly:
Looking for platforms in
C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\e812b414\631515d3_c0edcf01\Win.Automation.dll
MainFrameActions: Packaging (Linux):
Platform.CreatePlatformsFromAssembly:
Creating platform Win64Platform from
C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\e812b414\631515d3_c0edcf01\Win.Automation.dll.
MainFrameActions: Packaging (Linux):
Platform.CreatePlatformsFromAssembly:
Creating platform Win32Platform from
C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\e812b414\631515d3_c0edcf01\Win.Automation.dll.
MainFrameActions: Packaging (Linux):
Platform.CreatePlatformsFromAssembly:
Looking for platforms in
C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\5212373c\642c01d2_c0edcf01\Android.Automation.dll
MainFrameActions: Packaging (Linux):
Platform.CreatePlatformsFromAssembly:
Creating platform AndroidPlatform from
C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\5212373c\642c01d2_c0edcf01\Android.Automation.dll.
MainFrameActions: Packaging (Linux):
Platform.CreatePlatformsFromAssembly:
Looking for platforms in
C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\1f3a794c\3a400bd2_c0edcf01\HTML5.Automation.dll
MainFrameActions: Packaging (Linux):
Platform.CreatePlatformsFromAssembly:
Creating platform HTML5Platform from
C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\1f3a794c\3a400bd2_c0edcf01\HTML5.Automation.dll.
MainFrameActions: Packaging (Linux):
Platform.CreatePlatformsFromAssembly:
Looking for platforms in
C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\6637f26e\a70670d2_c0edcf01\IOS.Automation.dll
MainFrameActions: Packaging (Linux):
Platform.CreatePlatformsFromAssembly:
Creating platform IOSPlatform from
C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\6637f26e\a70670d2_c0edcf01\IOS.Automation.dll.
MainFrameActions: Packaging (Linux):
Platform.CreatePlatformsFromAssembly:
Looking for platforms in
C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\ac8b0263\8c9d7dd2_c0edcf01\Linux.Automation.dll
MainFrameActions: Packaging (Linux):
Platform.CreatePlatformsFromAssembly:
Creating platform GenericLinuxPlatform
from
C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\ac8b0263\8c9d7dd2_c0edcf01\Linux.Automation.dll.
MainFrameActions: Packaging (Linux):
Platform.CreatePlatformsFromAssembly:
Looking for platforms in
C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\6d37bab8\112ab9d2_c0edcf01\Mac.Automation.dll
MainFrameActions: Packaging (Linux):
Platform.CreatePlatformsFromAssembly:
Creating platform MacPlatform from
C:\Users\PC15\AppData\Local\assembly\dl3\NJCBVYPV.3XC\EBK3TRGD.BQ9\6d37bab8\112ab9d2_c0edcf01\Mac.Automation.dll.
MainFrameActions: Packaging (Linux):
Platform.InitializePlatforms: Creating
placeholder platform for target:
Unknown MainFrameActions: Packaging
(Linux): Platform.InitializePlatforms:
Creating placeholder platform for
target: XboxOne MainFrameActions:
Packaging (Linux):
Platform.InitializePlatforms: Creating
placeholder platform for target: PS4
MainFrameActions: Packaging (Linux):
Platform.InitializePlatforms: Creating
placeholder platform for target: WinRT
MainFrameActions: Packaging (Linux):
Platform.InitializePlatforms: Creating
placeholder platform for target:
WinRT_ARM MainFrameActions: Packaging
(Linux): CommandUtils.InitP4Support:
Initializing AllowSubmit.
MainFrameActions: Packaging (Linux):
CommandUtils.InitP4Support:
AllowSubmit=False MainFrameActions:
Packaging (Linux):
CommandUtils.InitP4Support:
Initializing P4Enabled.
MainFrameActions: Packaging (Linux):
CommandUtils.InitP4Support:
P4Enabled=False MainFrameActions:
Packaging (Linux):
CommandUtils.InitP4Support:
P4CLRequired=False MainFrameActions:
Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Projects\Unreal4projects\StormUnitied\StormUnited.uproject=True
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Projects\Unreal4projects\StormUnitied\StormUnited.uproject=True
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Projects\Unreal4projects\StormUnitied\StormUnited.uproject=True
MainFrameActions: Packaging (Linux):
BuildCookRun.SetupParams: Setting up
ProjectParams for
D:\Yichael\Projects\Unreal4projects\StormUnitied\StormUnited.uproject
MainFrameActions: Packaging (Linux):
ProjectUtils.DetectTargetsForProject:
Looking for targets for project
D:\Yichael\Projects\Unreal4projects\StormUnitied\StormUnited.uproject
MainFrameActions: Packaging (Linux):
ProjectUtils.DetectTargetsForProject:
Searching for target rule files in
D:\Yichael\Projects\Unreal4projects\StormUnitied
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1377903671.dll=False
MainFrameActions: Packaging (Linux):
ProjectUtils.CompileAndLoadTargetsAssembly:
Compiling targets DLL:
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules1377903671.dll
MainFrameActions: Packaging (Linux):
ProjectUtils.DetectProjectProperties:
Loading ini files for
D:\Yichael\Projects\Unreal4projects\StormUnitied\StormUnited.uproject
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog: Project
Params **************
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
AdditionalServerMapParams=
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
Archive=True MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
BaseArchiveDirectory=D:\Yichael\Game\SynGame
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
BaseStageDirectory=D:\Yichael\Projects\Unreal4projects\StormUnitied\Saved\StagedBuilds
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
Build=True MainFrameActions: Packaging
(Linux): ProjectParams.ValidateAndLog:
Cook=True MainFrameActions: Packaging
(Linux): ProjectParams.ValidateAndLog:
Clean=True MainFrameActions: Packaging
(Linux): ProjectParams.ValidateAndLog:
Client=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
ClientConfigsToBuild=Development
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
ClientCookedTargets=StormUnited
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
ClientTargetPlatform=Linux
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
Compressed=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
CookFlavor= MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
CookOnTheFly=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
DedicatedServer=False
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
DirectoriesToCook= MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
CulturesToCook= MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
EditorTargets= MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
Foreign=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
IsCodeBasedProject=True
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
IsProgramTarget=False
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
IterativeCooking=False
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
LogWindow=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
Manifests=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
MapToRun= MainFrameActions: Packaging
(Linux): ProjectParams.ValidateAndLog:
NoClient=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
NumClients=0 MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
NoDebugInfo=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
NoCleanStage=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
NoXGE=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
MapsToCook= MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
NullRHI=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
FakeClient=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
EditorTest=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
RunAutomationTests=False
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
RunAutomationTest= MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
RunTimeoutSeconds=0 MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
CrashIndex=0 MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
ProgramTargets= MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
ProjectBinariesFolder=D:\Yichael\Projects\Unreal4projects\StormUnitied\Binaries\Linux
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
ProjectBinariesPath=D:\Yichael\Projects\Unreal4projects\StormUnitied\Binaries\Linux
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
ProjectGameExeFilename=D:\Yichael\Projects\Unreal4projects\StormUnitied\Binaries\Linux\StormUnited
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
ProjectGameExePath=D:\Yichael\Projects\Unreal4projects\StormUnitied\Binaries\Linux\StormUnited
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
Distribution=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
OBBinAPK=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
Prebuilt=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
RawProjectPath=D:\Yichael\Projects\Unreal4projects\StormUnitied\StormUnited.uproject
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
Rocket=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
Run=False MainFrameActions: Packaging
(Linux): ProjectParams.ValidateAndLog:
ServerConfigsToBuild=Development
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
ServerCookedTargets= MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
ServerTargetPlatform=Linux
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
ShortProjectName=StormUnited
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
SignedPak=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
SkipCook=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
SkipCookOnTheFly=False
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog:
SkipPak=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
SkipStage=False MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
Stage=True MainFrameActions: Packaging
(Linux): ProjectParams.ValidateAndLog:
bUsesSteam=True MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
bUsesSlate=True MainFrameActions:
Packaging (Linux):
ProjectParams.ValidateAndLog:
bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Linux):
ProjectParams.ValidateAndLog: Project
Params **************
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Projects\Unreal4projects\StormUnitied\StormUnited.uproject=True
MainFrameActions: Packaging (Linux):
BuildCookRun.GetDefaultMap: Trying to
find DefaultMap in ini files
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Projects\Unreal4projects\StormUnitied\Config\DefaultEngine.ini=True
MainFrameActions: Packaging (Linux):
BuildCookRun.GetDefaultMap: Looking
for DefaultMap in
D:\Yichael\Projects\Unreal4projects\StormUnitied\Config\DefaultEngine.ini
MainFrameActions: Packaging (Linux):
InternalUtils.SafeReadAllLines:
SafeReadAllLines
D:\Yichael\Projects\Unreal4projects\StormUnitied\Config\DefaultEngine.ini
MainFrameActions: Packaging (Linux):
BuildCookRun.GetDefaultMap: Found
DefaultMap=/Engine/Maps/Entry
MainFrameActions: Packaging (Linux):
BuildCookRun.SetupParams: Cooking all
maps MainFrameActions: Packaging
(Linux): InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Projects\Unreal4projects\StormUnitied\StormUnited.uproject=True
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Projects\Unreal4projects\StormUnitied\StormUnited.uproject=True
MainFrameActions: Packaging (Linux):
Project.Build: ********** BUILD
COMMAND STARTED **********
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists C:\Program Files
(x86)\Xoreax\IncrediBuild\xgConsole.exe=False
MainFrameActions: Packaging (Linux):
UE4Build.Build: XGE was requested, but
is unavailable, so we won’t use it.
MainFrameActions: Packaging (Linux):
UE4Build.Build:
************************* UE4Build: MainFrameActions: Packaging (Linux):
UE4Build.Build:
************************* ForceMonolithic: MainFrameActions:
Packaging (Linux): UE4Build.Build:
************************* ForceNonUnity: MainFrameActions:
Packaging (Linux): UE4Build.Build:
************************* ForceDebugInfo: MainFrameActions:
Packaging (Linux): UE4Build.Build:
************************* UseXGE: MainFrameActions: Packaging (Linux):
InternalUtils.SafeDeleteFile:
SafeDeleteFile
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj=True
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Linux):
CommandUtils.Run: Run:
C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
D:/Yichael/Engine/UnrealEngine-4.5.0-release/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj
/verbosity:normal /target:Rebuild
/property:Configuration=Developmen
MainFrameActions: Packaging (Linux): t
/property:Platform=AnyCPU
MainFrameActions: Packaging (Linux):
MSBuild: Microsoft (R) Build Engine
version 4.0.30319.18408
MainFrameActions: Packaging (Linux):
MSBuild: [Microsoft .NET Framework,
version 4.0.30319.18449]
MainFrameActions: Packaging (Linux):
MSBuild: Copyright (C) Microsoft
Corporation. All rights reserved.
MainFrameActions: Packaging (Linux):
MSBuild: MainFrameActions: Packaging
(Linux): MSBuild: Build started
10/22/2014 3:16:25 PM.
MainFrameActions: Packaging (Linux):
MSBuild: Project
“D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj”
on node 1 (Rebuild target(s)).
MainFrameActions: Packaging (Linux):
MSBuild: CoreClean: MainFrameActions:
Packaging (Linux): MSBuild: Deleting
file
“D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe.config”.
MainFrameActions: Packaging (Linux):
MSBuild: Deleting file
“D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\UnrealBuildTool.pdb”.
MainFrameActions: Packaging (Linux):
MSBuild: Deleting file
“D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe”.
MainFrameActions: Packaging (Linux):
MSBuild: Deleting file
“D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.pdb”.
MainFrameActions: Packaging (Linux):
MSBuild: Deleting file
“D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache”.
MainFrameActions: Packaging (Linux):
MSBuild:
GenerateTargetFrameworkMonikerAttribute:
MainFrameActions: Packaging (Linux):
MSBuild: Skipping target
“GenerateTargetFrameworkMonikerAttribute”
because all output files are
up-to-date with respect to the input
files. MainFrameActions: Packaging
(Linux): MSBuild: CoreCompile:
MainFrameActions: Packaging (Linux):
MSBuild:
C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe
/noconfig /unsafe- /nowarn:1701,1702
/nostdlib+ /platform:AnyCPU
/errorreport:prompt /define:TRACE
/highentropyva-
/reference:D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotN
MainFrameActions: Packaging (Linux):
ET\Ionic.Zip.Reduced.dll
/reference:“C:\Program Files
(x86)\Reference
Assemblies\Microsoft\Framework.NETFramework\v4.0\mscorlib.dll”
/reference:D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\RPCUtility.exe
/reference:“C:\Program Files
(x86)\Reference
Assemblies\Microsoft\Framework.NETFramework\v4.0\System.Core.dll”
/reference:“C:\Program Files
(x86)\Reference
Assemblies\Microsoft\Framework.NETFramework\v4.0\System.Data.dll”
/reference:“C:\Program Files
(x86)\Reference
Assemblies\Microsoft\Framework.NETFramework\v4.0\System.dll”
/reference:“C:\Program Files
(x86)\Reference
Assemblies\Microsoft\Framework.NETFramework\v4.0\System.Management.dll”
/reference:“C:\Program Files
(x86)\Reference
Assemblies\Microsoft\Framework.NETFramework\v4.0\System.Web.Extensions.dll”
/reference:“C:\Program Files
(x86)\Reference
Assemblies\Microsoft\Framework.NETFramework\v4.0\System.Xml.dll”
/reference:“C:\Program Files
(x86)\Reference
Assemblies\Microsoft\Framework.NETFramework\v4.0\System.Xml.Linq.dll”
/debug:pdbonly /optimize+
/out:obj\Development\UnrealBuildTool.exe
/target:exe /utf8output
Mac\MacToolChain.cs Mac\UEBuildMac.cs
Mac\MacProjectGenerator.cs
Mac\UEDeployMac.cs
Android\UEBuildAndroid.cs
Android\UEDeployAndroid.cs
Android\AndroidToolChain.cs
Android\AndroidProjectGenerator.cs
WinRT\UEBuildWinRT.cs
WinRT\WinRTToolChain.cs
WinRT\WinRTDeploy.cs
WinRT\WinRTProjectGenerator.cs
IOS\IOSProjectGenerator.cs
IOS\IOSToolChain.cs IOS\UEBuildIOS.cs
IOS\UEDeployIOS.cs
HTML5\HTML5ProjectGenerator.cs
HTML5\HTML5ToolChain.cs
HTML5\UEBuildHTML5.cs
Linux\LinuxProjectGenerator.cs
Linux\LinuxToolChain.cs
Linux\UEBuildLinux.cs
…\DotNETCommon\MetaData.cs
Configuration\UEBuildClient.cs
Configuration\UEBuildDeploy.cs
Configuration\UEBuildBinary.cs
Configuration\UEBuildEditor.cs
Configuration\UEBuildGame.cs
Configuration\UEBuildModule.cs
Configuration\UEBuildPlatform.cs
Configuration\UEBuildServer.cs
fastJSON\Formatter.cs
fastJSON\Getters.cs fastJSON\JSON.cs
fastJSON\JsonParser.cs
fastJSON\JsonSerializer.cs
fastJSON\Reflection.cs
fastJSON\SafeDictionary.cs
Properties\AssemblyInfo.cs
Configuration\UEBuildConfiguration.cs
Configuration\UEBuildTarget.cs
System\ActionGraph.cs
System\ActionHistory.cs
System\BuildException.cs
Configuration\BuildConfiguration.cs
System\BuildHostPlatform.cs
System\FlatCPPIncludeDepencencyCache.cs
System\Distcc.cs
System\ModuleProcessingException.cs
System\MakefileGenerator.cs
System\VCSolutionOptions.cs
System\DirectoryLookupCache.cs
System\CPPEnvironment.cs
System\CPPHeaders.cs
System\DependencyCache.cs
System\DynamicCompilation.cs
System\ExternalExecution.cs
System\FileItem.cs
System\JunkDeleter.cs
System\LinkEnvironment.cs
System\LocalExecutor.cs
System\Plugins.cs System\Project.cs
System\ProjectFileGenerator.cs
System\ResponseFile.cs
System\RPCUtilHelper.cs
System\RulesCompiler.cs
System\SourceFileSearch.cs
System\Telemetry.cs
System\ThirdPartyHeaderFinder.cs
System\UEPlatformProjectGenerator.cs
System\Unity.cs
System\UnrealBuildTool.cs
System\UProjectInfo.cs System\Utils.cs
System\VCProject.cs
System\VCProjectFileGenerator.cs
System\XcodeProject.cs
System\XcodeProjectFileGenerator.cs
ToolChain\RemoteToolChain.cs
ToolChain\UEToolChain.cs System\XGE.cs
Utilities\CopyrightVerify.cs
Utilities\DictionaryExtensions.cs
Utilities\GraphVisualization.cs
Configuration\EngineConfiguration.cs
Utilities\XmlConfigLoader.cs
Windows\UEBuildWindows.cs
Windows\VCEnvironment.cs
Windows\VCToolChain.cs
Windows\WindowsProjectGenerator.cs
“C:\Users\PC15\AppData\Local\Temp.NETFramework,Version=v4.0.AssemblyAttributes.cs”
MainFrameActions: Packaging (Linux):
MSBuild: _CopyAppConfigFile:
MainFrameActions: Packaging (Linux):
MSBuild: Copying file from
“app.config” to
“…....\Binaries\DotNET\UnrealBuildTool.exe.config”.
MainFrameActions: Packaging (Linux):
MSBuild: CopyFilesToOutputDirectory:
MainFrameActions: Packaging (Linux):
MSBuild: Copying file from
“obj\Development\UnrealBuildTool.exe”
to
“…....\Binaries\DotNET\UnrealBuildTool.exe”.
MainFrameActions: Packaging (Linux):
MSBuild: UnrealBuildTool →
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe
MainFrameActions: Packaging (Linux):
MSBuild: Copying file from
“obj\Development\UnrealBuildTool.pdb”
to
“…....\Binaries\DotNET\UnrealBuildTool.pdb”.
MainFrameActions: Packaging (Linux):
MSBuild: Done Building Project
“D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj”
(Rebuild target(s)). MainFrameActions:
Packaging (Linux): MSBuild:
MainFrameActions: Packaging (Linux):
MSBuild: Build succeeded.
MainFrameActions: Packaging (Linux):
MSBuild: 0 Warning(s)
MainFrameActions: Packaging (Linux):
MSBuild: 0 Error(s)
MainFrameActions: Packaging (Linux):
MSBuild: MainFrameActions: Packaging
(Linux): MSBuild: Time Elapsed
00:00:05.06 MainFrameActions:
Packaging (Linux): CommandUtils.Run:
Run: Took 5.3265494s to run
MSBuild.exe, ExitCode=0
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Linux):
InternalUtils.SafeFileExists:
SafeFileExists
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
MainFrameActions: Packaging (Linux):
CommandUtils.Run: Run:
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe
StormUnited Linux Development -clean
D:\Yichael\Projects\Unreal4projects\StormUnitied\StormUnited.uproject
-nobuilduht MainFrameActions: Packaging (Linux): UnrealBuildTool:
ERROR: Unable to instantiate instance
of ‘SubstanceCore’ object type from
compiled assembly
‘StormUnitedModuleRules’. Unreal
Build Tool creates an instance of your
module’s ‘Rules’ object in order to
find out about your module’s requireme
MainFrameActions: Packaging (Linux):
nts. The CLR exception details may
provide more information:
System.Reflection.TargetInvocationException:
Exception has been thrown by the
target of an invocation. —>
UnrealBuildTool.BuildException: ERROR:
Platform not supported by Substance.
MainFrameActions: Packaging (Linux):
UnrealBuildTool: at
UnrealBuildTool.Rules.SubstanceCore…ctor(TargetInfo
Target) in
d:\Yichael\Projects\Unreal4projects\StormUnitied\Plugins\Substance\Source\SubstanceCore\SubstanceCore.Build.cs:line
74 MainFrameActions: Packaging
(Linux): UnrealBuildTool: — End
of inner exception stack trace —
MainFrameActions: Packaging (Linux):
UnrealBuildTool: at
System.RuntimeMethodHandle.InvokeMethod(Object
target, Object arguments, Signature
sig, Boolean constructor)
MainFrameActions: Packaging (Linux):
UnrealBuildTool: at
System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags
invokeAttr, Binder binder, Object
parameters, CultureInfo culture)
MainFrameActions: Packaging (Linux):
UnrealBuildTool: at
System.RuntimeType.CreateInstanceImpl(BindingFlags
bindingAttr, Binder binder, Object
args, CultureInfo culture, Object
activationAttributes, StackCrawlMark&
stackMark) MainFrameActions: Packaging
(Linux): UnrealBuildTool: at
System.Activator.CreateInstance(Type
type, BindingFlags bindingAttr, Binder
binder, Object args, CultureInfo
culture, Object
activationAttributes)
MainFrameActions: Packaging (Linux):
UnrealBuildTool: at
System.Activator.CreateInstance(Type
type, Object args) MainFrameActions:
Packaging (Linux): UnrealBuildTool:
at
UnrealBuildTool.RulesCompiler.CreateModuleRules(String
ModuleName, TargetInfo Target, String&
ModuleFileName) in
d:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\UnrealBuildTool\System\RulesCompiler.cs:line
1327 MainFrameActions: Packaging
(Linux): CommandUtils.Run: Run: Took
11.920944s to run UnrealBuildTool.exe, ExitCode=2 MainFrameActions: Packaging
(Linux): ErrorReporter.Error: ERROR:
AutomationTool error: Command failed
(Result:2):
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe
StormUnited Linux Development -clean
D:\Yichael\Projects\Unreal4projects\StormUnitied\Storm
MainFrameActions: Packaging (Linux):
United.uproject -nobuilduht. See
logfile for details:
‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Linux):
BuildCommand.Execute: ERROR: BUILD
FAILED MainFrameActions: Packaging
(Linux): Program.Main: ERROR:
AutomationTool terminated with
exception: MainFrameActions: Packaging
(Linux): Program.Main: ERROR:
Exception in AutomationTool: Command
failed (Result:2):
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe
StormUnited Linux Development -clean
D:\Yichael\Projects\Unreal4projects\StormUnitied\Storm
MainFrameActions: Packaging (Linux):
United.uproject -nobuilduht. See
logfile for details:
‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Linux):
Stacktrace: at
AutomationTool.CommandUtils.RunAndLog(String
App, String CommandLine, String
Logfile, Int32 MaxSuccessCode, String
Input, ERunOptions Options) in
d:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\ProcessUtils.cs:line
789 MainFrameActions: Packaging
(Linux): at
AutomationTool.CommandUtils.RunUBT(CommandEnvironment
Env, String UBTExecutable, String
CommandLine, String LogName) in
d:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\UBTUtils.cs:line
33 MainFrameActions: Packaging
(Linux): at
AutomationTool.UE4Build.CleanWithUBT(String
ProjectName, String TargetName,
UnrealTargetPlatform Platform, String
Config, String UprojectPath, Boolean
ForceMonolithic, Boolean
ForceNonUnity, Boolean ForceDebugInfo,
String InAddArgs, Boolean ForceUnity)
in
d:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\UE4Build.cs:line
269 MainFrameActions: Packaging
(Linux): at
AutomationTool.UE4Build.Build(BuildAgenda
Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity) in d:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\UE4Build.cs:line 1266 MainFrameActions: Packaging (Linux): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in d:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 114 MainFrameActions: Packaging (Linux): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 249 MainFrameActions: Packaging (Linux): at BuildCommand.Execute() in d:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 37 MainFrameActions: Packaging (Linux): at AutomationTool.Automation.Execute(List
1
CommandsToExecute,
CaselessDictionary`1 Commands) in
d:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line
371 MainFrameActions: Packaging
(Linux): at
AutomationTool.Automation.Process(String
CommandLine) in
d:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line
343 MainFrameActions: Packaging
(Linux): at
AutomationTool.Program.MainProc(Object
Param) in
d:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line
166 MainFrameActions: Packaging
(Linux): at
AutomationTool.InternalUtils.RunSingleInstance(MainProc
Main, Object Param) in
d:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Utils.cs:line
631 MainFrameActions: Packaging
(Linux): at
AutomationTool.Program.Main() in
d:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line
113 MainFrameActions: Packaging
(Linux): Program.Main: ERROR: Command
failed (Result:2):
D:\Yichael\Engine\UnrealEngine-4.5.0-release\Engine\Binaries\DotNET\UnrealBuildTool.exe
StormUnited Linux Development -clean
D:\Yichael\Projects\Unreal4projects\StormUnitied\StormUnited.uproject
-nobuilduht. MainFrameActions: Packaging (Linux): See logfile for
details: ‘UnrealBuildTool.txt’
MainFrameActions: Packaging (Linux):
ProcessManager.KillAll: Trying to kill
0 spawned processes. MainFrameActions:
Packaging (Linux): Program.Main:
AutomationTool exiting with ExitCode=2
MainFrameActions: Packaging (Linux):
Domain_ProcessExit MainFrameActions:
Packaging (Linux):
ProcessManager.KillAll: Trying to kill
0 spawned processes. MainFrameActions:
Packaging (Linux):
AutomationToolLauncher exiting with
ExitCode=2 MainFrameActions: Packaging
(Linux): copying UAT log files…
MainFrameActions: Packaging (Linux):
RunUAT.bat ERROR: AutomationTool was
unable to run successfully.
MainFrameActions: Packaging (Linux):
BUILD FAILED LogAssetRegistry: Asset
discovery search completed in 258.2686
seconds LogAnalytics: Event
Editor.Usage.AssetClasses has too many
attributes (54). May be truncated at
the collector.
Hi ryuikuya,
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.