Editor no longer registers C++ code changes at all

Alright, solved the issue. In order to work on another bug, I deleted the files from \Binaries\Win64 which, in general, isn’t a problem. BUT, I had created a folder named Test in the \Binaries\Win64 directory and copied the old files into it, as a precaution. The Editor was basically doing a recursive search through the \Binaries\Win64 directory, hit the Test folder and was using the old version of UE4Editor-[name].dll found within.

Completely clearing out the binary folder fixed the issue!

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