Does anyone know why using the Multiplayer Options below with a boilerplate 3rd person project and typing:
open 127.0.0.1
in the client console spams the client log with:
LogWorld: Warning: SetActiveLevelCollection attempted to use an out of date NetDriver: GameNetDriver
I’m testing server & client in the editor and this is an issue. If I create a batch file that starts the server & client up on the command line this doesn’t happen. Seems an editor specific bug in the “Play As Client” option?