I’m trying to use UE on my Windows Surface with Performance Base.
This problem I’m getting in an empty fps project.
The problem is I get about 12fps on the editor and during Play.
On StandAlone it runs better as long as I have the Editor minized.
My drivers are up to date.
I’ve noticed after a fresh restart that it runs better, at around 50-56 fps, for about 10 seconds, and then drops to the 12fps. I can’t seem to find what it is causing this.
I must also clarify that I don’t have geforce experience, nor EVGA precision nor Vsync on.
Notebook is set to use the Nvidia gpu with UE.
I have also noticed this on the GPU Visualizer:
This is right after a fresh restart
This is after a few seconds when the fps drop.
I would really appreciate any help.
Thank you in advance!