Loading the editor eats up alot of my development time. While investigating, I looked into the log.
It’s loading lots of plugins, even some not usable on my (MacOS) platform, eg
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From /Users/Shared/UnrealEngine/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
Also:Any other help how to speed up the editor launch is max. appreciated.
I requested that you uninstall the plugins to see if this makes enough of a difference at start up to warrant a feature request to have them removed. In your opinion, do you find this to be the case? (I do not see a noticeable difference on the Mac I am testing on.)
After a little more investigation, I’ve learned that the message in the log is misleading. The actual plugin is never compiled and loaded on the Mac. The only thing that’s loaded is the .uplugin file, which contains information about what platforms the plugin can be used on.
The plugin architecture is designed to be portable between platforms - you enable a plugin for your project, and individual modules in it support (or don’t support) different platforms. So you can enable iOS or PS4 plugins when you’re on a Mac, but it doesn’t mean that they are loaded on Mac automatically.
In short, it is unlikely that reading the short .uplugin files is actually slowing down editor startup.