It makes sense UnrealVersionSelector it’s multi installation project managment system is responcble to check which unreal version this project is made for and run correct version of editor (4.0 or 4.1) for it as well as responcble for switching project between versions
Me too, version 4.1. I checked the Windows Registry entry, the value for “Open” in context menu is \Launcher\Engine\Binaries\Win64\UnrealVersionSelector.exe" /editor “%1” and for “Launch Game” is \Launcher\Engine\Binaries\Win64\UnrealVersionSelector.exe" /game “%1”, it seems that the commandline /game doesn’t make any sense. A temporary solution is change “Launch Game” Registry value to “\YourUnrealEnginePath\Engine\Binaries\Win64\UE4Editor.exe” “%1” -game, this works just fine like previous versions.
Hi, , thanks to firgured out that. What I mean is that the argument /editor and /game just do the same thing, which is simply launch game in editor, not a standalone game.I think maybe this is a bug
Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes.
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