Editor keeps freezing when making new Blueprint class

I made a blueprint class to a game object no problem. When I try to do it for the 2nd time my editor freezes and the window to create a new class looks like the image below:

Is this a bug?

My specs:
Computer: Macbook pro retina 13"
Processor: 2.7GHz Intel core i5
Memory: 8GB processor
Graphics: Intel Iris Graphics 6100 1536 MB

Any help is appreciated.
Thanks!

Hi hairspray011,

  1. Does this occur in a clean, blank project with no additional content or is it limited to one project?
  2. Does the editor crash or do you manually close the editor when this happens?
  3. Can you post your full computer specs by going to the Mac icon>About this Mac>More Info> Add the information from this window (serial # not necessary)?
  4. Does this occur with any other type of blueprint or is it limited to game objects?
  1. No, seems to be okay until I add more code and content… especially blueprint classes based off my C++ code.

  2. the editor freezes and doesnt crash. I have to force close it myself.

  3. my specs:

(translated from japanese to english … sorry if it sounds odd)
Computer: MacBook Pro
ID: MacBookPro12,1
Processor name: Intel Core i5
Processor speed: 2.7 GHz
No. of processors: 1
Total no. of cores: 2
2D cache: 256 KB
2D cache: 3 MB
Memory: 8 GB
Boot ROM version: MBP121.0167.B07
SMC Version (system): 2.28f7

  1. Happens with a blank blueprint project and third person blueprint project

What code are you adding to the project that you are trying to create blueprints based off of. Can I see a snippit of the code?

My header file:

/**
 *	Photo.h
 *
 * 	Author: Benjamin Lo
 *	Date: 2015/10/14
 */
#pragma once
#include "GameFramework/Actor.h"
#include "Photo.generated.h"

UCLASS()
class DETECTIVEOFFICE_API APhoto : public AActor
{
	GENERATED_BODY()

public:	
	
	APhoto();

	UFUNCTION(BlueprintCallable, Category = Accesors)
	const 	FString GetMessage() const;

	UFUNCTION(BlueprintCallable, Category = Modifiers)
	void 	SetMessage(const FString newMessage);

protected:
	UPROPERTY(EditAnywhere, Category = Message)	
	FString _message;
	
};

My implementation file:

/**
 *	Photo.cpp
 *
 * 	Author: Benjamin Lo
 *	Date: 2015/10/14
 */
#include "DetectiveOffice.h"
#include "Photo.h"


/**
 *	Constructor
 */
APhoto::APhoto()
{
	// dont do anything yet
}


/**
 *	Get message from a world object
 */
const FString APhoto::GetMessage() const
{
	return _message;
}


/**
 *	Set message to a world object
 */
void APhoto::SetMessage(const FString newMessage)
{
	_message = newMessage;
}

Can you send me a sample project that is displaying this behavior? I have not been able to reproduce this on my end.

Hi hairspray011,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error please comment with the requested information.

Hi
Sorry for the late reply. Im still not sure why but after uninstalling 4.9 and installing then using 4.8 i receive no more issues

I’m happy to hear this is no longer occurring for you. I am marking this as answered for tracking purposes. If you experience this error again, please post here with updated information and we can continue attempting to reproduce it.

Hi, I’m experiencing this problem again after upgrading from 4.8 to 4.9.2
I was able to add new blueprint classes without issue a few days ago but now I have the same problem again.

I am pretty sure my newly added classes don’t affect me adding new blueprints because i commented them all out, compiled and tried to add blueprint but fail.

This seems to be a known issue with mac users, is there a reason why?

EDIT: the editor just freezes until forever or until i decide to force close the entire thing.

Can you send me a sample project this is occurring in? I’ll be happy to try this on my end and see if I can reproduce it with the same project.

Hi

I uploaded my project to google drive below. Thanks!

https://drive.google.com/file/d/0B_C-1Ms3AKY3ZV9lZ1R2d3l0WHc/view?usp=sharing

Hi hairspray011,

We tested this on a mac and did not see any freezing. Having said that, have you checked how much space you have available on your harddrive? There have been instances in the past where freezes will occur if there is not enough harddrive space available. Try checking this to see if freeing up some space reduces the amount of freezing you are seeing.

Hi

I have over 4+GB of free space in my HDD. I have in the past removed unwanted apps and files because I thought this would be the easiest solution but this did not resolve my issue.

That is highly dependent on how much space you have removed. Unfortunately 4 gb is not enough to make a meaningful impact on this error if it is actually caused by space needs. Many projects easily can go from a few hundred mbs to 20-30 gbs depending on what you are attempting to accomplish and how detailed of assets you are currently using. Try freeing up a significant amount of space to see if this is the error.

Hi

I freed up to 13GB of free space but the issue still persists

Try freeing up to at least 30 gbs, if this does not address the error we can safely assume that this is not the problem you are seeing. I will continue attempting to reproduce this error on my end.