Apparently the TEXT macro’s use the wrong localization:
I checked the editor settings, project settings and Windows settings but everything is set to English (United Kingdom) including the defaults. What setting am I missing?
Apparently the TEXT macro’s use the wrong localization:
I checked the editor settings, project settings and Windows settings but everything is set to English (United Kingdom) including the defaults. What setting am I missing?
Hello,
Quick caveat, the last time I used the localization feature-set was in UE4 4.18. With that said…
Do you change the game localization in your game-code / blueprinting at any point?
Changing the localization via the “execute console commmand” blueprint during play-in-editor will change the editor localization as well until you’ve restarted the editor.
If not, then my next step would be to check out the localization-dashboard feature:
What culture appears as your default culture in the dashboard? If it is not English (United Kingdom), you should be able to set it as your default culture. It will warn you that any current localization will be lost, but if you back up your project, it should be reversible if anything breaks.
I didn’t change the localization in BP or C++.
I didn’t use the console at all, also not in code.
I’m not using the Dashboard. Everything’s default. The only culture is English. I set it as the native culture now but to no avail.
The Epic Launcher also shows English.
For some reason, the editor is switching to Japanese (or whatever that is). I even uninstalled it on Windows but still the same problem. I don’t understand…
Is your entire UI translated or just the variable in your log?
If it’s just the variable then those Chinese(?) characters are supposedly the name of a variable in the screenshot you posted. It seems unlikely, that you created that variable yourself.
Perhaps the variable name is corrupt, and the corrupt name just so happens to appear like Chinese characters. If this is the case, I would try refreshing all nodes in the blueprint and if there’s no change, see if you have the same issue with an empty project to narrow down whether or not the issue is related to your current project.