my specs arnt that great but ive been using ue4 since the beta tests and it seems to be getting much much much much slower every update.
so much so, that around 90% or more of development time is wasted waiting for the editor to do what its told.
double click a blueprint (0.1 seconds) wait for the blueprint to open (10-15 seconds)
write 3 lines of code (30 seconds maybe) wait to compile (up to 5 mins depending) wait for editor to open (another good couple of mins)
wire a node in the material editor (1 second) wait for shaders to compile (a minute or so)
i know that splashing out on a brand new super computer would probably cut down the times but unfortunately this isnt an option for me atm.
the game tests i make run fine with a decent framerate, everything to do with the editor just takes sooooooooo long.
other than just letting Epic know (not that they really care probably)
are there any tricks to speeding it up?
would there be a possibility of simply removing the bloat by hacking away at the source?
can i still use Rocket for making my game? the very last one ran super sweet.
are other people experiencing long waits for everything?
as it is, the editor is unusable and im leaning towards abandoning the engine altogether im sorry to say.