Hi. This is my first post in this forum and I’m not sure if this is the right place to post it. But anyways!
So I was working last night and after I’m done, I built my lighting, everything went smooth, and after the build I wandered around the level a bit and it crashed and I used task manager to end it’s process and that was the doom of my level and oddly enough my autosaves too!
And now every time I try to open my level or my autosaves, I get this error: (And I’m using 4.4 if that’s any help)
Assertion failed: TheModel->Nodes.IsValidIndex( NodeIdx ) [File:D:__03__Engines\UnrealEngine4.4.0\Engine\Source\Runtime\Engine\Private\ModelRender.cpp] [Line: 99]
Invalid Node Index, Idx:24, Num:24
Stack:
FWindowsPlatformStackWalk::StackWalkAndDump() 0xe1055bb6 + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in D:__03__Engines\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0xe0ef4535 + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\core\private\misc\outputdevice.cpp:203] [in D:__03__Engines\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-Core.dll]
UModelComponent::BuildRenderData() 0xdeca3133 + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\engine\private\modelrender.cpp:100] [in D:__03__Engines\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UModelComponent::PostLoad() 0xdecd2d12 + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\engine\private\modelcomponent.cpp:234] [in D:__03__Engines\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UObject::ConditionalPostLoad() 0xe170cb5a + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\coreuobject\private\uobject\obj.cpp:592] [in D:__03__Engines\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
UBodySetup::PostLoad() 0xdf56267f + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\engine\private\physicsengine\bodysetup.cpp:696] [in D:__03__Engines\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-Engine.dll]
UObject::ConditionalPostLoad() 0xe170cb5a + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\coreuobject\private\uobject\obj.cpp:592] [in D:__03__Engines\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
EndLoad() 0xe1777816 + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1112] [in D:__03__Engines\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
LoadPackage() 0xe1786e28 + 62 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:826] [in D:__03__Engines\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
UEditorEngine::Map_Load() 0xdd24eb74 + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\editor\unrealed\private\editorserver.cpp:2165] [in D:__03__Engines\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::HandleMapCommand() 0xdd240ebd + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\editor\unrealed\private\editorserver.cpp:5572] [in D:__03__Engines\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UEditorEngine::Exec() 0xdd22c841 + 21 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\editor\unrealed\private\editorserver.cpp:5053] [in D:__03__Engines\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
UUnrealEdEngine::Exec() 0xdd54c8d0 + 17 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\editor\unrealed\private\unrealedsrv.cpp:704] [in D:__03__Engines\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FEditorFileUtils::LoadMap() 0xdd2b0ce4 + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\editor\unrealed\private\filehelpers.cpp:1753] [in D:__03__Engines\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FEditorFileUtils::LoadDefaultMapAtStartup() 0xdd2b09a8 + 56 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\editor\unrealed\private\filehelpers.cpp:2858] [in D:__03__Engines\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FUnrealEdMisc::OnInit() 0xdd57c8c0 + 0 bytes [File=d:__03__engines\unrealengine4.4.0\engine\source\editor\unrealed\private\unrealedmisc.cpp:182] [in D:__03__Engines\UnrealEngine4.4.0\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
EditorInit() 0xdd54b850 + 0 bytes File=d:__03__e
Any suggestions?!