Hey guys, Not a major bug but sometime still to look at. If you rename the map that you are currently in and its set as a “Game Default Map” or “Editor Startup Map”, it will not reflect the new name change on the next time you run the game or editor.
Project Settings-> Maps & Modes → Game Default Map || Editor Startup Map
It will load up a new blank map on restart.
I’m using 4.6 launcher engine.
Thanks for the report! I was able to reproduce this issue (both for renaming and for moving maps) and have entered a bug report (UE-6286) for the developers to look over. I’ll let you know when I see an update. Luckily, the Game Default Map and Editor Startup Map settings display red text when it can’t find the referenced map, so users can see that’s what is causing the problem, and for now will simply have to repoint the setting to the correct map name and location. Thanks again!
I have provided a link to the public tracker for future users visiting this page. A possible workaround would be to change default map in editor preferences after renaming level, but before exiting the editor. I hope that this information helps.
Link: Unreal Engine Issues and Bug Tracker (UE-6286)
Make it a great day