Editor/Game Crash when loading large terrain level from "Open Level" command in blueprint

So I have a large overworld map that I can load into the editor and play while it is open, but when I open and load the level using the “Open Level by object ref” or by name command in a blueprint it causes a crash while trying to load the level. I’m approaching a deadline so any help is greatly appreciated!

Assertion failed: bRenderStateCreated [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp] [Line: 1618]

UnrealEditor_Engine
UnrealEditor_Niagara
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Might be memory related, have you considered level streaming?