Got a new issue with 4.5. What is happening is while working on an issue with Jonathan Dorman (Automation Tool Failed During Launch - World Creation - Unreal Engine Forums) with the AutomationTool failing to do a “Launch”, when having the output window open, it fails within 15 seconds to a minute later and the application hits a Not Responding state. I am actually trying to copy some log text and can’t do it quick enough to post back to Jon so it’s very consistent and it’s been probably 7 times in a row testing it so far. I checked Task Manager and there doesn’t appear to be a memory leak as the app sits at a solid 300Mb but my CPU is still ticking with UE4 taking roughly 15% CPU on a i7-4790K. Hope this helps and let me know what you need from me to test this out on my end if you have issue reproducing it on yours. Thanks!
UPDATE: This issue isn’t directly related to the Launch option but is simply when you try to select any text for that matter from the Output Log.
I am in the process of building a debug version of the editor. As a heads up, this comes from the source release of 4.5. What I am going to do is hit the Pause button in Visual Studio once I can get this up and it hits it’s Not Responding state. I have the feeling since during the freezing, it’s still asking for cycles from the CPU that maybe it’s caught in an infinite loop somewhere. I’ll take a look and try to find out more info shortly.
Okay, I paused Visual Studio and it looks like a threading issue actually with a lock object. I tested this a couple times and how I reproduce it is I once let it build through the Launch option without opening the Output Log. It went through successfully and no lock-up. But once I started the Launch process and immediately trying to copy text from the window, sure enough it froze up. Here is where it’s getting held up…
TextStoreACP.cpp - Line #195
*phrSession = AdviseSinkObject.TextStoreACPSink->OnLockGranted(LockManager.LockType);
It’s not advancing beyond this point and seems like its waiting for a lock to resolve but it’s not happening. Hope this helps and take it easy.
Hey Jaime! So as far as input devices go, I usually have connected to my PC an Xbox One controller, Saitek X52 Pro Flight System, Oculus DK2, and yes, a Wacom Intuos Pro Tablet I’m guessing the issue was related. Glad to see the issue was also previously reported. I haven’t encountered it since w/ 4.5.1 or 4.6. Thanks Jamie!