Hello,
After a day of work I saved my project and closed it normally. On the next day I tried to open the project normally but it sucked every time on 72%. In my log there is only something like a constructor get’s constructed and that’s all.
When I debug it the constructor get’s loaded and after a short time the threads 0x5784 - 0x4914 - 0x24c8 getting closed with code 0.
To my code:
I have basic c++ classes like character , controller, hud, gamemode and some objects. Then I have my main classes in blueprints. They are as parent to the c++ classes.
I hope someone can help… It’s really important for me.
Cheers,
Bander
Hello I can provide you the full source because there isn’t really much inside.
I pm you with the dl link
Okey I fixed it. It was something related to the gamemode… I deleted the gamemode and fixed it.
Hey Bander-
It sounds like there is a circular dependency or an attempt to access something in your constructor that hasn’t been loaded yet. Does the log indicate a specific constructor being loaded? If so can you provide the code for the constructor? If it does not point out a specific constructor can you provide any additional information? Do you get any sort of error or does the splash screen simply stall at 72%? Are you able to launch the project in debug mode from within Visual Studio? If a specific class’ constructor is not mentioned, it may be helpful if you could provide the classes that are part of your project.