The editor doesn’t start, after double clicking the executable, I see Unreal Engine entry on my taskbar but nothing else displays, after a few seconds the entry disappears because editor crashes.
From the log I see there is a problem with creating the OpenGL context:
[2014.10.15-08.30.03:812][
0]LogLinux:
_PlatformCreateOpenGLContextCore - Could not create OpenGL 3.2 context,
SDL error: ‘Could not create GL
context’
System Specs:
OS: Xubuntu 14.04 64-bit
CPU: Intel i5 4570
GPU: Intel HD 4600
Unreal Engine version: 4.5.0 compiled from GitHub
I attached all files from a Engine/Binaries/Linux/crashinfo… directory and additionally an output from a glxinfo command.
at the beginning of static void _PlatformCreateOpenGLContextCore( FPlatformOpenGLContext* OutContext) in /Engine/Source/Runtime/OpenGLDrv/Private/Linux/OpenGLLinux.cpp
But the rendering doesn’t work correctly, as in attached screenshot.
We create a compatible context (which is currently only needed for splash). You can comment out the lines that set SDL_GL_CONTEXT_PROFILE_COMPATIBILITY when creating context and try launching the editor with -nosplash commandline parameter.