Editor crashs on open anim blueprint after 4.4 to 4.5 convert

Hi.
After i have converted my project from 4.4 to 4.5
When i open my anim blueprint shows an error then editor crashs.
Whats the problem?

I have this project since 4.0.1 and i have updated it with newer versions and in 4.5 i have this problem.

Error:
Fatal error: [File:H:\Data\Source\Graphic\UE4\4.5.0\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 11]
Cast of NULL to Package failed

KERNELBASE.dll!UnknownFunction (0x00007ffe3ff55bf8) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x00007ffe33069ecd) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FMsg::Logf__VA() (0x00007ffe32f059df) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\private\misc\outputdevice.cpp:522]
UE4Editor-CoreUObject.dll!CastLogError() (0x00007ffe32ab7227) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\coreuobject\private\templates\casts.cpp:12]
UE4Editor-CoreUObject.dll!UObjectBaseUtility::GetOutermost() (0x00007ffe32bb38cb) + 122 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\coreuobject\private\uobject\uobjectbaseutility.cpp:115]
UE4Editor-Kismet.dll!BlueprintEditorImpl::GraphHasDefaultNode() (0x00007ffe26111112) + 33 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\kismet\private\blueprinteditor.cpp:215]
UE4Editor-Kismet.dll!FBlueprintEditor::GetGraphAppearance() (0x00007ffe26101940) + 13 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\kismet\private\blueprinteditor.cpp:888]
UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance_RetVal_NoParams_OneVar_Const::Execute() (0x00007ffe260ea2e0) + 21 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161]
UE4Editor-GraphEditor.dll!TBaseDelegate_RetVal_NoParams::Execute() (0x00007ffe23a5acda) + 6 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058]
UE4Editor-GraphEditor.dll!TAttribute::Get() (0x00007ffe23a71b0e) + 14 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\public\misc\attribute.h:147]
UE4Editor-GraphEditor.dll!SGraphEditorImpl::Construct() (0x00007ffe23a2528a) + 1383 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\grapheditor\private\sgrapheditorimpl.cpp:351]
UE4Editor-GraphEditor.dll!TDecl::operator<<=() (0x00007ffe239fc57a) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\slatecore\public\widgets\declarativesyntaxsupport.h:1321]
UE4Editor-GraphEditor.dll!FGraphEditorModule::PRIVATE_MakeGraphEditor() (0x00007ffe23ad81a6) + 475 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\grapheditor\private\grapheditormodule.cpp:82]
UE4Editor-UnrealEd.dll!SGraphEditor::ConstructImplementation() (0x00007ffe243e7d81) + 380 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\unrealed\private\grapheditor.cpp:32]
UE4Editor-Kismet.dll!TDecl::operator<<=() (0x00007ffe2608b7ab) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\slatecore\public\widgets\declarativesyntaxsupport.h:1321]
UE4Editor-Kismet.dll!FBlueprintEditor::CreateGraphEditorWidget() (0x00007ffe260c0811) + 638 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\kismet\private\blueprinteditor.cpp:834]
UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance_RetVal_TwoParams,TSharedRef,UEdGraph * __ptr64,0>::Execute() (0x00007ffe260ea9b0) + 49 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161]
UE4Editor-Kismet.dll!TBaseDelegate_RetVal_TwoParams,TSharedRef,UEdGraph * __ptr64>::Execute() (0x00007ffe260e7601) + 35 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1058]
UE4Editor-Kismet.dll!FGraphEditorSummoner::CreateTabBodyForObject() (0x00007ffe260c1622) + 36 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\kismet\private\blueprinteditortabfactories.h:220]
UE4Editor-Kismet.dll!FDocumentTabFactoryForObjects::CreateTabBody() (0x00007ffe260c1408) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\kismet\public\workfloworientedapp\workflowuobjectdocuments.h:78]
UE4Editor-Kismet.dll!FGraphTabHistory::EvokeHistory() (0x00007ffe260e70ae) + 72 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\kismet\private\blueprinteditortabfactories.h:130]
UE4Editor-Kismet.dll!FTabInfo::AddTabHistory() (0x00007ffe263d248a) + 94 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\kismet\private\workfloworientedapp\workflowtabmanager.cpp:68]
UE4Editor-Kismet.dll!FDocumentTracker::OpenNewTab() (0x00007ffe263e1497) + 180 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\kismet\private\workfloworientedapp\workflowtabmanager.cpp:566]
UE4Editor-Kismet.dll!FDocumentTracker::OpenDocument() (0x00007ffe263e0e6e) + 41 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\kismet\private\workfloworientedapp\workflowtabmanager.cpp:466]
UE4Editor-Kismet.dll!FBlueprintEditor::OpenDocument() (0x00007ffe2614e724) + 104 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\kismet\private\blueprinteditor.cpp:6202]
UE4Editor-Kismet.dll!FBlueprintEditor::RestoreEditedObjectState'::19’::LocalStruct::OpenGraphTree() (0x00007ffe2614e975) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\kismet\private\blueprinteditor.cpp:6272]
UE4Editor-Kismet.dll!FBlueprintEditor::RestoreEditedObjectState() (0x00007ffe2616dac4) + 12 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\kismet\private\blueprinteditor.cpp:6274]
UE4Editor-Kismet.dll!FBlueprintEditorApplicationMode::PostActivateMode() (0x00007ffe26276141) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\kismet\private\blueprinteditormodes.cpp:164]
UE4Editor-Persona.dll!FAnimBlueprintEditAppMode::PostActivateMode() (0x00007ffe1d4ecfd8) + 9 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\persona\private\blueprintmode\animblueprintmode.cpp:157]
UE4Editor-Kismet.dll!FWorkflowCentricApplication::SetCurrentMode() (0x00007ffe263bd30f) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\kismet\private\workflowcentricapplication.cpp:68]
UE4Editor-Kismet.dll!FBlueprintEditor::SetCurrentMode() (0x00007ffe26171350) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\kismet\private\blueprinteditor.cpp:1206]
UE4Editor-Persona.dll!FPersona::InitPersona() (0x00007ffe1d26804c) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\persona\private\persona.cpp:684]
UE4Editor-Persona.dll!FPersonaModule::CreatePersona() (0x00007ffe1d228ff5) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\persona\private\personamodule.cpp:95]
UE4Editor-AssetTools.dll!FAssetTypeActions_AnimBlueprint::OpenAssetEditor() (0x00007ffe2011ae65) + 40 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\developer\assettools\private\assettypeactions\assettypeactions_animblueprint.cpp:114]
UE4Editor-UnrealEd.dll!FAssetEditorManager::OpenEditorForAsset() (0x00007ffe24b361e2) + 152 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\unrealed\private\toolkits\asseteditormanager.cpp:288]
UE4Editor-AssetTools.dll!FAssetTypeActions_Base::AssetsActivated() (0x00007ffe200a4bf9) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\developer\assettools\public\assettypeactions_base.h:36]
UE4Editor-ContentBrowser.dll!SContentBrowser::OnAssetsActivated() (0x00007ffe1f0dc3c4) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\contentbrowser\private\scontentbrowser.cpp:1362]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance_TwoParams const & __ptr64,enum EAssetTypeActivationMethod::Type,0>::Execute() (0x00007ffe1f068163) + 18 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance_TwoParams const & __ptr64,enum EAssetTypeActivationMethod::Type,0>::ExecuteIfSafe() (0x00007ffe1f071d08) + 15 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:171]
UE4Editor-ContentBrowser.dll!SAssetView::OnListMouseButtonDoubleClick() (0x00007ffe1f0e7e04) + 43 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\editor\contentbrowser\private\sassetview.cpp:3125]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance_OneParam,0>::Execute() (0x00007ffe1f0614b6) + 41 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:161]
UE4Editor-ContentBrowser.dll!TBaseSPMethodDelegateInstance_OneParam,0>::ExecuteIfSafe() (0x00007ffe1f06fd6b) + 38 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:171]
UE4Editor-ContentBrowser.dll!TBaseDelegate_OneParam >::ExecuteIfBound() (0x00007ffe1f06d456) + 38 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1072]
UE4Editor-ContentBrowser.dll!SListView >::Private_OnItemDoubleClicked() (0x00007ffe1f0fcabf) + 41 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\slate\public\widgets\views\slistview.h:687]
UE4Editor-ContentBrowser.dll!STableRow >::OnMouseButtonDoubleClick() (0x00007ffe1f0e804f) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\slate\public\widgets\views\stablerow.h:180]
UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonDoubleClickEvent() (0x00007ffe2feed705) + 30 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3436]
UE4Editor-Slate.dll!FSlateApplication::OnMouseDoubleClick() (0x00007ffe2fedb36b) + 19 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3413]
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() (0x00007ffe32fe9aac) + 32 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1288]
UE4Editor-Core.dll!FWindowsApplication::DeferMessage() (0x00007ffe32fd60db) + 74 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:1637]
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() (0x00007ffe32feadb9) + 41 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:737]
UE4Editor-Core.dll!FWindowsApplication::AppWndProc() (0x00007ffe32fd2a22) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\private\windows\windowsapplication.cpp:599]
USER32.dll!UnknownFunction (0x00007ffe40952434) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00007ffe40952297) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() (0x00007ffe32feb276) + 48 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:757]
UE4Editor.exe!FEngineLoop::Tick() (0x00007ff75b49b082) + 8 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\launch\private\launchengineloop.cpp:2111]
UE4Editor.exe!GuardedMain() (0x00007ff75b490c3e) + 0 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor.exe!GuardedMainWrapper() (0x00007ff75b490caa) + 5 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor.exe!WinMain() (0x00007ff75b49c859) + 17 bytes [h:\data\source\graphic\ue4\4.5.0\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor.exe!__tmainCRTStartup() (0x00007ff75b49d789) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffe41fa16ad) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe42904629) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffe42904629) + 0 bytes [UnknownFile:0]

Hi khatar_matar,

If you saved a copy of your original 4.4 project, try deleting the AnimBlueprint from the 4.5 version then migrating just the AnimBlueprint from the 4.4 project. If you’re able to do this, do you get the same results?

Also, in order to help us troubleshoot your issue, please provide us with your DXDIAG: (Windows Start Button>(search “dxdiag”)>Launch dxdiag>select “Save all information”>attach text file to your post.)

Please also provide the UE4.log Located: Engine\Saved\Logs\
…And the ProjectName.log Located: ProjectName\Saved\Logs\

Thanks

Hi khatar_matar,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.