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Editor Crashing When Trying to Load Paper Sprite's During Runtime

Hello, so im using a object library to load assets from disk.


TArray<UObject*> USpriterBlueprintFunctionLibrary::LoadObjectsFromPath(const FString& Path, TSubclassOf<UObject> ObjectClass, TArray<FString> ObjectNames)
     {
         UObjectLibrary* ObjectLibrary = UObjectLibrary::CreateLibrary(*ObjectClass, false, GIsEditor);
         if (ObjectLibrary != nullptr)
         {
             ObjectLibrary->AddToRoot();
             FString NewPath = TEXT("/Game") / Path;
             int32 NumOfAssetDatas = ObjectLibrary->LoadAssetDataFromPath(NewPath);
     
             if (NumOfAssetDatas > 0)
             {
                 TArray<FAssetData> AssetDatas;
                 ObjectLibrary->GetAssetDataList(AssetDatas);
     
                 TArray<UObject*> Assets;
                 UObject* Asset;
     
                 GEngine->AddOnScreenDebugMessage(-1, 1.0f, FColor::Cyan, TEXT("Found assets, attempting to load!"));
     
                 if (ObjectNames.Num() > 0)
                 {
                     for (int32 i = 0; i < AssetDatas.Num(); ++i)
                     {
                         FAssetData& AssetData = AssetDatas*;
     
                         const FString FoundNameString = AssetData.AssetName.ToString();
     
                         if (!FoundNameString.IsEmpty() && ObjectNames.Contains<FString>(FoundNameString))
                         {
                             Asset = AssetData.GetAsset();
                             if (Asset)
                             {
                                 Assets.Add(AssetData.GetAsset());
                             }
                         }
                     }
     
                     return Assets;
                 }
             }
         }
     
         GEngine->AddOnScreenDebugMessage(-1, 1.0f, FColor::Cyan, TEXT("Can't find assets at path!"));
         return TArray<UObject*>();
     }

This is the code for the function that is called to load the assets. This function works without a problem when trying to load AnimSequence’s, but when i try to load Paper Sprite’s im given this error before the crash.


Fatal error: [File:C:\Users\Jacob\Desktop\UnrealEngine4Source\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1969] 
     Object Class None created in SpriterSkeleton_C instead of Package

// NOTE: SpriterSkeleton_C is the class that is calling this function

AnswerHub Link: Editor crashing when trying to load paper sprites during runtime. - UE4 AnswerHub

Still looking for a solution to this, its currently halted all work on a plugin im working on, any help with this issue would be highly appreciated!

Hate to bump an old thread, but im still having this issue, anyone have a solution?