I am trying to add a Houdini Asset Component to a BP in UE4.27 and the editor is crashing immediately when trying to do so. This is tested with a totally fresh project.
Here is the output log:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000013a
UE4Editor_Engine!UWorld::IsPlayInEditor() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:6942]
UE4Editor_HoudiniEngine
UE4Editor_Core!FTicker::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Containers\Ticker.cpp:95]
UE4Editor!FEngineLoop::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5132]
UE4Editor!GuardedMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:178]
UE4Editor!GuardedMainWrapper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!LaunchWindowsStartup() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
UE4Editor!WinMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
Anyone know what’s going on here? Is anyone using Houdini Asset Components in 4.27 without it crashing?