Hi everyone. I am running in to a problem where whenever I start my game in the editor I crashes.
I have followed a few posts here which suggest deleting DefaultEngine.ini, This has failed.
It is likely to do with a “Forever Loop” which was copying 3 arrays from the players blueprint into the main Inventory widget, which is the parent of all inventory widgets. This forever loop Is however not a real forever loop because it does it on an event tick with a delay of 2 seconds. Once the widget gets destroyed the garbage is collected and it Should be Gone.
I can not investigate if it is only a case of me being S**T at coding or a engine problem because when ever I open any blueprint the editor crashes. (EDIT) This is only the case for inventory main widget its children and worst of all the player blueprint which is what is calling the inventory widget. I can open most other blueprints.
Error messages I get when the editor crashes
LoginId:689c984d45ef64f0b5fa898f8b1f312b
EpicAccountId:3dcf63d27444471d980c9c33ed925411
Unhandled Exception: EXCEPTION_STACK_OVERFLOW
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