Hello,
I’ve been getting crashes (not 100%) when opening blueprints that are children of imported metahumans. It’s two different blueprints that inherit from two different metahumans, but they trow the same error. After restarting, the editor popup comes to open the previously opened BP’s, and opening them that way doesn’t cause a crash.
Any idea’s?
Assertion failed: !VertexFactory->NeedsDeclaration() || VertexDeclaration [File:D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.inl] [Line: 81]
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll