Editor Crashing upon Project Load

I am having a terrible time Last time I opened the project no problems today it crashes, upon opening my project.
Could be an asset, Ive been removing recently altered asset trying to find the cause. Here is the log.
Thx in advance.

Log file open, 06/08/17 08:29:37
LogInit:Display: Running engine for game: c4c3
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1457979657) SRandInit(-1457979643).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.078751
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogModuleManager:Warning: No filename provided for module OnlineSubsystemSteam
LogModuleManager:Warning: ModuleManager: Unable to load module ‘OnlineSubsystemSteam’ because the file ‘L:/EPIC_GAMES/UE_4.15/Engine/Binaries/Win64/’ was not found.
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.15-CL-3450819
LogInit: Engine Version: 4.15.3-3450819+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): May 21 2017 11:02:34
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line: -EpicPortal
LogInit: Base directory: L:/EPIC_GAMES/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.06.08-14.29.39:011][ 0]LogInit: Selected Device Profile: [Windows]
[2017.06.08-14.29.39:011][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.06.08-14.29.39:044][ 0]LogInit: Computer: MAIN-PC
[2017.06.08-14.29.39:044][ 0]LogInit: User: Recall
[2017.06.08-14.29.39:044][ 0]LogInit: CPU Page size=65536, Cores=4
[2017.06.08-14.29.39:044][ 0]LogInit: High frequency timer resolution =14.318180 MHz
[2017.06.08-14.29.39:045][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
[2017.06.08-14.29.39:045][ 0]LogMemory: Platform Memory Stats for Windows
[2017.06.08-14.29.39:045][ 0]LogMemory: Process Physical Memory: 268.65 MB used, 268.65 MB peak
[2017.06.08-14.29.39:045][ 0]LogMemory: Process Virtual Memory: 262.88 MB used, 262.88 MB peak
[2017.06.08-14.29.39:045][ 0]LogMemory: Physical Memory: 4938.82 MB used, 11416.20 MB free, 16355.03 MB total
[2017.06.08-14.29.39:045][ 0]LogMemory: Virtual Memory: 647.55 MB used, 11416.20 MB free, 134217728.00 MB total
[2017.06.08-14.29.39:148][ 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
[2017.06.08-14.29.39:869][ 0]LogD3D11RHI: D3D11 adapters:
[2017.06.08-14.29.39:899][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1070’ (Feature Level 11_0)
[2017.06.08-14.29.39:899][ 0]LogD3D11RHI: 8145/0/8177 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2017.06.08-14.29.39:900][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2017.06.08-14.29.39:900][ 0]LogD3D11RHI: 0/0/8177 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.06.08-14.29.39:900][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.06.08-14.29.39:907][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.06.08-14.29.39:907][ 0]LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for “GPU Device Id”)
[2017.06.08-14.29.39:907][ 0]LogWindows: EnumDisplayDevices:
[2017.06.08-14.29.39:907][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1070’ (P:1 D:1)
[2017.06.08-14.29.39:908][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1070’ (P:0 D:1)
[2017.06.08-14.29.39:908][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2017.06.08-14.29.39:908][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2017.06.08-14.29.39:908][ 0]LogWindows: DebugString: FoundDriverCount:4
[2017.06.08-14.29.39:908][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
[2017.06.08-14.29.39:908][ 0]LogD3D11RHI: Driver Version: 376.53 (internal:21.21.13.7653, unified:376.53)
[2017.06.08-14.29.39:908][ 0]LogD3D11RHI: Driver Date: 12-29-2016
[2017.06.08-14.29.39:908][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.06.08-14.29.39:929][ 0]LogD3D11RHI: Async texture creation enabled
[2017.06.08-14.29.39:940][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2017.06.08-14.29.40:033][ 0]LogShaderCompilers: Guid format shader working directory is 28 characters bigger than the processId version (…/…/…/…/…/c4c3/Intermediate/Shaders/WorkingDirectory/6020/).
[2017.06.08-14.29.40:034][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Recall/AppData/Local/Temp/UnrealShaderWorkingDir/B51E86E3440432DFDEF078B2316E5DF0/’.
[2017.06.08-14.29.40:034][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.06.08-14.29.41:522][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.06.08-14.29.41:589][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.06.08-14.29.41:656][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.06.08-14.29.41:723][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.06.08-14.29.41:790][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.06.08-14.29.41:856][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.06.08-14.29.41:924][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.06.08-14.29.41:993][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.06.08-14.29.42:046][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.06.08-14.29.42:114][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.06.08-14.29.42:181][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.06.08-14.29.42:247][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.06.08-14.29.42:314][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.06.08-14.29.42:381][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.06.08-14.29.42:449][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.06.08-14.29.42:582][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.06.08-14.29.42:582][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.06.08-14.29.42:625][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.06.08-14.29.42:739][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.06.08-14.29.42:788][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.06.08-14.29.42:857][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.06.08-14.29.42:923][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.06.08-14.29.42:993][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.06.08-14.29.43:061][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.06.08-14.29.43:061][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.06.08-14.29.43:596][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.06.08-14.29.43:787][ 0]LogDerivedDataCache: Loaded boot cache 0.14s 80MB C:/Users/Recall/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.06.08-14.29.43:829][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Recall/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
[2017.06.08-14.29.43:829][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/c4c3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.06.08-14.29.43:829][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.06.08-14.29.43:829][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/c4c3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.06.08-14.29.43:829][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.06.08-14.29.43:852][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2017.06.08-14.29.43:864][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Recall/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.06.08-14.29.43:879][ 0]LogSlate: Using Freetype 2.6.0
[2017.06.08-14.29.43:880][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.06.08-14.29.43:880][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.06.08-14.29.44:253][ 0]LogInit: Selected Device Profile: [Windows]
[2017.06.08-14.29.44:257][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.06.08-14.29.44:500][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.06.08-14.29.44:549][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.06.08-14.29.44:601][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.06.08-14.29.44:601][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.06.08-14.29.44:601][ 0]LogMeshUtilities: No automatic mesh merging module available
[2017.06.08-14.29.45:371][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: c4c3, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 4200070893
[2017.06.08-14.29.45:423][ 0]LogAssetRegistry: FAssetRegistry took 0.0217 seconds to start up
[2017.06.08-14.29.45:493][ 0]LogPackageLocalizationCache: Processed 6 localized package path(s) for 2 prioritized culture(s) in 0.038272 seconds
[2017.06.08-14.29.45:500][ 0]LogUObjectArray: 32493 objects as part of root set at end of initial load.
[2017.06.08-14.29.45:500][ 0]LogUObjectAllocator: 7077024 out of 0 bytes used by permanent object pool.
[2017.06.08-14.29.45:500][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.06.08-14.29.48:053][ 0]LogSubstanceCoreModule: Substance [CPU] Engine Loaded, Max Texture Size = 2048
[2017.06.08-14.29.48:417][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.06.08-14.29.48:489][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.06.08-14.30.07:790][ 0]LogAnimation:Warning: SkeletalMesh SK_Mannequin has no skeleton. This needs to fixed before an animation can be set
[2017.06.08-14.30.08:263][ 0]LogAnimation:Warning: SkeletalMesh SK_Mannequin has no skeleton. This needs to fixed before an animation can be set
[2017.06.08-14.30.08:440][ 0]LogAnimation:Warning: SkeletalMesh SK_Mannequin has no skeleton. This needs to fixed before an animation can be set
[2017.06.08-14.30.08:444][ 0]LogAnimation:Warning: SkeletalMesh SK_Mannequin has no skeleton. This needs to fixed before an animation can be set
[2017.06.08-14.30.08:457][ 0]LogAnimation:Warning: SkeletalMesh SK_Mannequin has no skeleton. This needs to fixed before an animation can be set
[2017.06.08-14.30.08:530][ 0]LogAnimation:Warning: SkeletalMesh SK_Mannequin has no skeleton. This needs to fixed before an animation can be set
[2017.06.08-14.30.08:541][ 0]LogAnimation:Warning: SkeletalMesh SK_Mannequin has no skeleton. This needs to fixed before an animation can be set
[2017.06.08-14.30.30:309][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.06.08-14.30.33:985][ 0]LogEngine: Initializing Engine…
[2017.06.08-14.30.34:008][ 0]LogHMD: Failed to initialize OpenVR with code 108
[2017.06.08-14.30.35:638][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2017.06.08-14.30.35:638][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2017.06.08-14.30.35:790][ 0]LogAIModule: Creating AISystem for world Untitled
[2017.06.08-14.30.35:854][ 0]LogInit: XAudio2 using ‘Line Out (Scarlett 18i8 USB)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2017.06.08-14.30.35:873][ 0]LogInit: FAudioDevice initialized.
[2017.06.08-14.30.35:952][ 0]LogDerivedDataCache: Saved boot cache 0.08s 79MB C:/Users/Recall/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.06.08-14.30.35:969][ 0]LogInit: Texture streaming: Enabled
[2017.06.08-14.30.36:106][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2017.06.08-14.30.36:213][ 0]LogInit: Transaction tracking system initialized
[2017.06.08-14.30.36:416][ 0]SourceControl: Info Source control is disabled
[2017.06.08-14.30.36:693][ 0]BlueprintLog: New page: Editor Load
[2017.06.08-14.30.37:838][ 0]LocalizationService: Info Localization service is disabled
[2017.06.08-14.30.39:093][ 0]LogConsoleResponse:Display:
[2017.06.08-14.30.41:154][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.06.08-14.30.41:155][ 0]LogCook:Display: Mobile HDR setting 1
[2017.06.08-14.30.41:505][ 0]LogFileCache: Scanning file cache for directory ‘L:/c4c3/Content/’ took 0.29s
[2017.06.08-14.30.41:505][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Plugins/Marketplace/InputBuffer/Content/T_InputCommandIcon.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2017.06.08-14.30.43:226][ 0]SourceControl: Info Source control is disabled
[2017.06.08-14.30.43:226][ 0]Cmd: MAP LOAD FILE=“…/…/…/…/…/c4c3/Content/FPSTemplate/Maps/Finals/CNQST/AbandonedBase_CNQST_M.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.06.08-14.30.43:227][ 0]LogEditorServer:Warning: Can’t find file ‘…/…/…/…/…/c4c3/Content/FPSTemplate/Maps/Finals/CNQST/AbandonedBase_CNQST_M.umap’
[2017.06.08-14.30.43:227][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.06.08-14.30.43:400][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 173.77ms to complete.
[2017.06.08-14.30.43:401][ 0]LogFileHelpers: Loading map ‘AbandonedBase_CNQST_M’ took 0.174
[2017.06.08-14.30.43:512][ 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2017.06.08-14.30.46:504][ 0]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
[2017.06.08-14.30.46:785][ 0]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
[2017.06.08-14.30.46:855][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2017.06.08-14.30.46:890][ 0]LogSlate: Took 0.000211 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2017.06.08-14.30.47:896][ 0]LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.c4c3

[2017.06.08-14.30.47:896][ 0]LogTemp:Display: CWD: L:\EPIC_GAMES\UE_4.15\Engine\Binaries\DotNET\IOS

[2017.06.08-14.30.47:896][ 0]LogTemp:Display: Initial Dir: L:\EPIC_GAMES\UE_4.15

[2017.06.08-14.30.47:896][ 0]LogTemp:Display: Env CWD: L:\EPIC_GAMES\UE_4.15\Engine\Binaries\DotNET\IOS

[2017.06.08-14.30.47:896][ 0]LogTemp:Display: BranchPath = MAIN-PC/L/EPIC_GAMES/UE_4.15/Engine/Binaries — GameBranchPath = MAIN-PC/L/EPIC_GAMES/UE_4.15/Engine/Binaries

[2017.06.08-14.30.47:896][ 0]LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path ‘C:\Users\Recall\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles’.

[2017.06.08-14.30.47:896][ 0]LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

[2017.06.08-14.30.47:896][ 0]LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit()

[2017.06.08-14.30.47:896][ 0]LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern)

[2017.06.08-14.30.47:896][ 0]LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier)

[2017.06.08-14.30.47:896][ 0]LogTemp:Display: at iPhonePackager.Program.Main(String[] args)

[2017.06.08-14.30.47:896][ 0]LogCollectionManager: Loaded 1 collections in 0.019408 seconds
[2017.06.08-14.30.48:881][ 0]LogFileCache: Scanning file cache for directory ‘L:/c4c3/Saved/Collections/’ took 0.01s
[2017.06.08-14.30.48:881][ 0]LogFileCache: Scanning file cache for directory ‘L:/c4c3/Content/Developers/Recall/Collections/’ took 0.01s
[2017.06.08-14.30.48:881][ 0]LogFileCache: Scanning file cache for directory ‘L:/c4c3/Content/Collections/’ took 0.01s
[2017.06.08-14.30.48:881][ 0]LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000005 seconds
[2017.06.08-14.30.48:881][ 0]LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds
[2017.06.08-14.30.48:904][ 0]LogContentBrowser: Native class hierarchy populated in 0.0233 seconds. Added 2433 classes and 519 folders.
[2017.06.08-14.30.48:994][ 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0082 seconds. Added 0 classes and 0 folders.
[2017.06.08-14.30.49:804][ 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0087 seconds. Added 0 classes and 0 folders.
[2017.06.08-14.30.49:896][ 0]LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
[2017.06.08-14.30.50:869][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0100 seconds. Added 1 classes and 2 folders.
[2017.06.08-14.30.50:871][ 0]LogLoad: (Engine Initialization) Total time: 74.56 seconds
[2017.06.08-14.30.50:871][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 2.91 seconds
[2017.06.08-14.30.50:871][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2017.06.08-14.30.50:871][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2017.06.08-14.30.50:881][ 0]LogOcInput: OculusInput pre-init called
[2017.06.08-14.30.50:910][ 0]LogContentStreaming: Texture pool size now 800 MB
[2017.06.08-14.30.50:915][ 0]LogSlate: Took 0.000291 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2017.06.08-14.30.50:935][ 0]LogSlate: Took 0.009429 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2017.06.08-14.30.50:944][ 0]LogSlate: Took 0.008380 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
[2017.06.08-14.30.51:402][ 0]LogRenderer: Reallocating scene render targets to support 1916x964 NumSamples 1 (Frame:2).
[2017.06.08-14.30.52:284][ 14]LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000007 seconds (found 0 objects)
[2017.06.08-14.30.55:295][ 83]LogAssetRegistry: Asset discovery search completed in 69.8942 seconds
[2017.06.08-14.30.55:295][ 83]LogCollectionManager: Fixed up redirectors for 1 collections in 0.000001 seconds (updated 0 objects)