This was solved by updating my BIOS, but I’m leaving this here in case it’s useful to anyone else!
Getting a crash shortly after launching the editor (anywhere from 5-20 or so seconds in), both in blank scenes and example content. I’ll include error messages at the bottom.
I’ve updated to the latest Nvidia drivers, both the Studio and the Game Ready drivers, as well as the previous version of the Game Ready Drivers. I’ve also tried every version of unreal from 5.3.2 onward (including 5.6).
Let me know if there’s any additional information or clarification I can provide.
Thanks!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000000e3
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::GenerateBarrierCommandListAndUpdateState() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:641]
UnrealEditor_D3D12RHI!`FD3D12DeferredInitView<FD3D12ShaderResourceView_RHI>::CreateViews'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:491]
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::ForEachQueue() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:274]
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::ProcessSubmissionQueue() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:539]
UnrealEditor_D3D12RHI!FD3D12Thread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:97]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
Assertion failed: Query.Target [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp] [Line: 1365]
UnrealEditor_D3D12RHI!`FD3D12DeferredInitView<FD3D12ShaderResourceView_RHI>::CreateViews'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1365]
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::ForEachQueue() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:274]
UnrealEditor_D3D12RHI!FD3D12DynamicRHI::ProcessInterruptQueue() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1433]
UnrealEditor_D3D12RHI!FD3D12Thread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:97]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]