Editor crashing on Plat

The editor is crashing whenever I hit the in-editor play. It crashed with only terrain in the mod, it crashes with ‘The Island’ map loaded. I have no problems with the editor other than it crashing. Everything else loads quickly and runs smooth. The error code i get is:

Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00001750

UE4Editor-ShooterGame.dll!UnknownFunction (0x000007feddddef7d) + 0 bytes [UnknownFile:0]
UE4Editor-ShooterGame.dll!UnknownFunction (0x000007feddeba906) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fee2df2229) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fee2e530b0) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fee2e72538) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fee2b90cd9) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x000007fee2ff4f86) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x000000013fce9394) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x000000013fcded0e) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x000000013fcded7a) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x000000013fceaa10) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x000000013fceb949) + 0 bytes [UnknownFile:0]
kernel32.dll!UnknownFunction (0x00000000774f59cd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007772b981) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007772b981) + 0 bytes UnknownFile:0

Same code every crash.

Thanks

The best thing to do is the use the standalone window option instead. I’ve never actually tried the in-editor play option, but from what I’ve seen from Dev Posts, the standalone version is the best way to test your level. Simply click on the drop down menu to the right of the play button and select “Standalone Game”. ( http://puu.sh/iTyC4/0f7aebef51.jpg ) This will basically load the game client and load up your level.

One priority though is to make sure your level contains a ‘global_postprocess_blueprint’, if it doesn’t have one of those, the standalone version will also crash near the end of loading.

I hope this works for you!

Thank you, is working running stand alone and after adding the global…very nice tyvm