Hi, I have been struggling with a bug that is causing editor to crash on exit, and now autosaves. It happened a lot a few weeks ago, always on exit, where GarbageCollection.cpp Line 393 is source of error. Using logs, I found asset that was causing problems and reverted it to an earlier version with git. problem went away. But today, editor crashed on autosave, and asset pointed to in logs is from initial commit. I was able to load up asset in editor without a problem, and it showed no compile errors. Finally, editor is crashing on exit again. Please help!
MachineId:37FB188E4697DE0A76CF69A59E67DC4E
EpicAccountId:986da10f9d234156a68fdff2a402459b
Unknown exception - code 00000001 (first/second chance not available)
"Fatal error: [File:C:\UnrealEngine48\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp] [Line: 393]
Invalid object in GC: 0x00000074006e0069, Referen
UE4Editor_Core!FDebug::AssertFailed() [c:\unrealengine48\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:355]
UE4Editor_CoreUObject!FGCCollector::HandleObjectReference() [c:\unrealengine48\unrealengine\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:390]
UE4Editor_Engine!FSimpleObjectReferenceCollectorArchive::operator<<() [c:\unrealengine48\unrealengine\engine\source\runtime\coreuobject\public\uobject\garbagecollection.h:461]
UE4Editor_CoreUObject!UObjectProperty::SerializeItem() [c:\unrealengine48\unrealengine\engine\source\runtime\coreuobject\private\uobject\propertyobject.cpp:32]
UE4Editor_CoreUObject!UStruct::SerializeBin() [c:\unrealengine48\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:760]
UE4Editor_Engine!UBlueprintGeneratedClass::AddReferencedObjectsInUbergraphFrame() [c:\unrealengine48\unrealengine\engine\source\runtime\engine\private\blueprintgeneratedclass.cpp:680]
UE4Editor_CoreUObject!FArchiveRealtimeGC::ProcessObjectArray() [c:\unrealengine48\unrealengine\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:832]
UE4Editor_CoreUObject!TGraphTask::ExecuteTask() [c:\unrealengine48\unrealengine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:771]
UE4Editor_Core!FTaskThread::ProcessTasks() [c:\unrealengine48\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:430]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [c:\unrealengine48\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:273]
UE4Editor_Core!FTaskThread::Run() [c:\unrealengine48\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:564]
UE4Editor_Core!FRunnableThreadWin::Run() [c:\unrealengine48\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]