Editor crashing at startup after I made edits to a blueprint and restarted the editor

I was editing an actor component and after closing the editor and starting it back up, it has been crashing after loading at around 93%. I am attaching the crash logs in hopes somebody more adept than me would be able to point out what went wrong. Help pls



UE4CC-Windows-36FE1BC54988C3C8320F07B127ED59D8_0003.rar (122.2 KB)

I went through the crash log and what I could make out was that some of the custom structs that I had created seemed to have become unrecognizable. Removing the entire folder containing them loaded up the project just fine but I am still wondering why that happened since I never touched that part of the code.

Could it be the infamous “corrputed struct bug”? Reddit - Dive into anything

OK I am now positive that some of my structs have gone corrupt and it crashed the editor because the actors referencing those structs were placed in the level. Opening the project opened the level, thus, leading to those unhandled exceptions. I changed the editor startup map in the DefaultEngine.ini file and the project loaded up. Funnily, the structs work splendidly fine when actually playing the game in editor. I am lost as to how they are corrupted or how to fix them