Hi, as the title says the unreal editor is crashing on me with the above message.
the full log is below:
The code I am trying to execute is to get the player character to check for a wall in front of themselves and jump up to a certain distance below it (acting as a ledge grab).
The bit I am having trouble with is the UKismetSystemLibrary::MoveComponentTo() method. In particular the rotation parameter, as this is the only part I imagine used quaternions.
FVector targetLocation;
targetLocation = ...
FVector rotationVector = wallImpactNormal*-1;
rotationVector.Normalize();
FRotator targetRotation = FRotator();
targetRotation = rotationVector.Rotation();
FLatentActionInfo LatentInfo;
LatentInfo.CallbackTarget = this;
...
UKismetSystemLibrary::MoveComponentTo(RootComponent, targetLocation, targetRotation, false, false, 0.2f, false, EMoveComponentAction::Type::Move, LatentInfo);
GetMovementComponent()->StopMovementImmediately();EMoveComponentAction::Type::Move, LatentInfo);
GetMovementComponent()->StopMovementImmediately();
