Editor crashing after compiling code

Hi, Today I’ve been having some issues with the editor after compiling code with Visual Basic, and the worst is, the file won`t open after that, this is what i Get every time I try to open the project:

!Id:7d0c5f23f809034960081623f48ee3a9

Access violation - code c0000005 (first/second chance not available)

UE4Editor-EstudioUE4.dll

UE4Editor_EstudioUE4!AUECharHero::AUECharHero() + 279 bytes [c:\users\mariano\desktop\estudio unreal engine 4\estudioue4\source\estudioue4\uecharhero.cpp:20]
UE4Editor_CoreUObject + 349666 bytes
UE4Editor_CoreUObject + 1553506 bytes
UE4Editor_CoreUObject + 746006 bytes
UE4Editor_CoreUObject + 840804 bytes
UE4Editor_CoreUObject + 692068 bytes
UE4Editor_CoreUObject + 564840 bytes
UE4Editor_CoreUObject + 859773 bytes
UE4Editor_CoreUObject + 747726 bytes
UE4Editor_CoreUObject + 840804 bytes
UE4Editor_CoreUObject + 745827 bytes
UE4Editor_CoreUObject + 840804 bytes
UE4Editor_CoreUObject + 745827 bytes
UE4Editor_CoreUObject + 844818 bytes
UE4Editor_CoreUObject + 1580442 bytes
UE4Editor_CoreUObject + 1607153 bytes
UE4Editor_CoreUObject + 1626749 bytes
UE4Editor_EstudioUE4!ConstructorHelpersInternal::FindOrLoadObject<UClass>() + 552 bytes [c:\program files\unreal engine\4.2\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:31]
UE4Editor_EstudioUE4!ConstructorHelpers::FObjectFinder<UClass>::FObjectFinder<UClass>() + 192 bytes [c:\program files\unreal engine\4.2\engine\source\runtime\coreuobject\public\uobject\constructorhelpers.h:91]
UE4Editor_EstudioUE4!AEstudioUE4GameMode::AEstudioUE4GameMode() + 77 bytes [c:\users\mariano\desktop\estudio unreal engine 4\estudioue4\source\estudioue4\estudioue4gamemode.cpp:10]
UE4Editor_CoreUObject + 349666 bytes
UE4Editor_CoreUObject + 1632972 bytes
UE4Editor_CoreUObject + 1585586 bytes
UE4Editor_CoreUObject + 770122 bytes
UE4Editor_Core + 847471 bytes
UE4Editor_Core + 1806843 bytes
UE4Editor_Projects + 76073 bytes
UE4Editor_Projects + 78420 bytes
UE4Editor!FEngineLoop::LoadStartupModules() + 74 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launchengineloop.cpp:1723]
UE4Editor!FEngineLoop::PreInit() + 11550 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launchengineloop.cpp:1302]
UE4Editor!GuardedMain() + 236 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\launch.cpp:111]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.2\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

It’s really sad and frustrating because I’m trying to learn how to implement characters through code but with this issues, its hard to keep on. I will appreciate your help in this issue.

I’ve fixed it!! Apparently, a really honest mistake, I used

FRotator Rotacion = Controller->GetControlRotation();

on the function constructor, by removing it, I fixed the issue :slight_smile:

P.D: I Apologize for my english!!