Editor Crashes

I just installed the editor yesterday and it keeps crashing on me trying to follow tutorials on youtube.

The first was adding a texture from Google (maybe it was the image). As soon as I added the image to the project the editor crashed. This happened three times, each was as soon as I added the image to the project.

The second was trying to convert a vector3 to a parameter. Again, as soon as I choose that action the editor crashed. I attempted this twice with the exact same results.

I was starting with the third person template and no starter content.

Windows Event View Reports the following:

  • Faulting application name:
  • UE4Editor.exe, version: 4.16.2. time stamp: 0x59549a82
  • Faulting module name: igdusc64.dll, version:
    10.18.10.3412, time stamp: 0x52e04797 Exception code: 0xc0000005 Fault
    offset: 0x0000000000176be2 process id: 0xa8f4
  • Faulting application start time:
    0x01d300b8978862c3
  • Faulting application path: E:\Program Files\UE_4.16\Engine\Binaries\Win64\UE4Editor.exe
  • Faulting module path: C:\Windows\system32\igdusc64.dll
  • Report Id: 18162d6e-6cac-11e7-a746-00090ffe0001

One this that I did notice was that Windows opens a window asking if I want to debug the program and when it does it lists two versions of Visual Studio (I am not using Visual Studio for anything, just the UE editor). No idea if that was related or not.

I had the Task Manager tab open on two crashes and was looking at the performance tab and neither the CPU or Memory were so high that I feel those were the issues.

Any help would be appreciated.

The last few lines from the project log where the crash happens:
[2017.07.19-20.13.29:860][649]LogMaterial: Missing cached shader map for material ice_m, compiling.
[2017.07.19-20.13.29:879][649]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_0, compiling.
[2017.07.19-20.13.30:527][656]LogMaterial: Missing cached shader map for material ice_m, compiling.
[2017.07.19-20.13.30:555][656]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionConstant3Vector_1, compiling.
[2017.07.19-20.13.33:833][697]LogMaterial: Missing cached shader map for material ice_m, compiling.
[2017.07.19-20.13.33:872][697]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling.
[2017.07.19-20.13.33:885][697]LogMaterial: Missing cached shader map for material FMatExpressionPreview MaterialExpressionVectorParameter_0, compiling.
[2017.07.19-20.13.33:971][697]LogMaterial: Missing cached shader map for material ice_m, compiling.
[2017.07.19-20.13.34:055][698]LogSlate: Took 0.000406 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf’ (157K)

I made two vector3’s then tried to convert them to parameters which is when it crashed but I don’t see anything in this log reporting the actual crash.

The logs in the Windows Event Viewer?

I just added the last few lines from the project log. It’s actually crashing on me simply converting vector3 to parameter with nothing else in the material. New material, no textures or images imported of any kind in a blank project.

Um…I did not, the video I was watching didn’t either so I assumed I didn’t have to (if that fixes it that’s going to be really annoying / embarrassing).

Sadly, that did not work either. I looked at the wiki for where logs are and I have the project log which I added to my original post however the editor crash log does not exist in the location listed in the wiki. There is a Report.wer file which looks like a window files. There is no diagnostic.txt or minidump.dmp file.

For some reason there is no crashes folder in the saved folder. Appreciate the help, thank you for trying.

For any poor soul who tries to figure this out in the future, update your graphics driver. This fixed it for me, no further issues.

What does the log say? There are two logs, just look at the latest and those last lines before the Aborts start. Is there a specific asset named?

What file type is the image?

Did you set all 3 vectors before converting to a parameter?

It should be inside saved/crashes folder (new in 4.16). Sorry cannot help you any further.

One more thing you could try, delete your saved and intermediate folder.